render/gles: Simplify textures a bit

We don't need our own enum for types. Instead we just use
GL_TEXTURE_{2D,EXTERNAL_OES}, which already describes usage.

Also fixes a situation where we were using GL_TEXTURE_2D in a situation
we should not have. wl_drm buffers are always GL_TEXTURE_EXTERNAL_OES,
no matter if they're RGB or any other format.
master
Scott Anderson 5 years ago committed by Simon Ser
parent f2d3b1000f
commit 85a2ee6d30

@ -60,31 +60,24 @@ struct wlr_gles2_renderer {
uint32_t viewport_width, viewport_height;
};
enum wlr_gles2_texture_type {
WLR_GLES2_TEXTURE_GLTEX,
WLR_GLES2_TEXTURE_WL_DRM_GL,
WLR_GLES2_TEXTURE_WL_DRM_EXT,
WLR_GLES2_TEXTURE_DMABUF,
};
struct wlr_gles2_texture {
struct wlr_texture wlr_texture;
struct wlr_egl *egl;
enum wlr_gles2_texture_type type;
int width, height;
bool has_alpha;
enum wl_shm_format wl_format; // used to interpret upload data
bool inverted_y;
// Not set if WLR_GLES2_TEXTURE_GLTEX
// Basically:
// GL_TEXTURE_2D == mutable
// GL_TEXTURE_EXTERNAL_OES == immutable
GLenum target;
GLuint tex;
EGLImageKHR image;
GLuint image_tex;
union {
GLuint gl_tex;
struct wl_resource *wl_drm;
};
int width, height;
bool inverted_y;
bool has_alpha;
// Only affects target == GL_TEXTURE_2D
enum wl_shm_format wl_format; // used to interpret upload data
};
const struct wlr_gles2_pixel_format *get_gles2_format_from_wl(

@ -119,22 +119,17 @@ static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer,
gles2_get_texture(wlr_texture);
struct wlr_gles2_tex_shader *shader = NULL;
GLenum target = 0;
switch (texture->type) {
case WLR_GLES2_TEXTURE_GLTEX:
case WLR_GLES2_TEXTURE_WL_DRM_GL:
switch (texture->target) {
case GL_TEXTURE_2D:
if (texture->has_alpha) {
shader = &renderer->shaders.tex_rgba;
} else {
shader = &renderer->shaders.tex_rgbx;
}
target = GL_TEXTURE_2D;
break;
case WLR_GLES2_TEXTURE_WL_DRM_EXT:
case WLR_GLES2_TEXTURE_DMABUF:
case GL_TEXTURE_EXTERNAL_OES:
shader = &renderer->shaders.tex_ext;
target = GL_TEXTURE_EXTERNAL_OES;
if (!renderer->exts.egl_image_external_oes) {
wlr_log(WLR_ERROR, "Failed to render texture: "
@ -142,6 +137,8 @@ static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer,
return false;
}
break;
default:
abort();
}
// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
@ -151,13 +148,11 @@ static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer,
PUSH_GLES2_DEBUG;
GLuint tex_id = texture->type == WLR_GLES2_TEXTURE_GLTEX ?
texture->gl_tex : texture->image_tex;
glActiveTexture(GL_TEXTURE0);
glBindTexture(target, tex_id);
glBindTexture(texture->target, texture->tex);
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glUseProgram(shader->program);

@ -51,7 +51,7 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
struct wlr_gles2_texture *texture =
get_gles2_texture_in_context(wlr_texture);
if (texture->type != WLR_GLES2_TEXTURE_GLTEX) {
if (texture->target != GL_TEXTURE_2D) {
wlr_log(WLR_ERROR, "Cannot write pixels to immutable texture");
return false;
}
@ -63,7 +63,7 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
// TODO: what if the unpack subimage extension isn't supported?
PUSH_GLES2_DEBUG;
glBindTexture(GL_TEXTURE_2D, texture->gl_tex);
glBindTexture(GL_TEXTURE_2D, texture->tex);
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (fmt->bpp / 8));
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, src_x);
@ -85,7 +85,7 @@ static bool gles2_texture_to_dmabuf(struct wlr_texture *wlr_texture,
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
if (!texture->image) {
assert(texture->type == WLR_GLES2_TEXTURE_GLTEX);
assert(texture->target == GL_TEXTURE_2D);
if (!eglCreateImageKHR) {
return false;
@ -93,7 +93,7 @@ static bool gles2_texture_to_dmabuf(struct wlr_texture *wlr_texture,
texture->image = eglCreateImageKHR(texture->egl->display,
texture->egl->context, EGL_GL_TEXTURE_2D_KHR,
(EGLClientBuffer)(uintptr_t)texture->gl_tex, NULL);
(EGLClientBuffer)(uintptr_t)texture->tex, NULL);
if (texture->image == EGL_NO_IMAGE_KHR) {
return false;
}
@ -121,15 +121,9 @@ static void gles2_texture_destroy(struct wlr_texture *wlr_texture) {
PUSH_GLES2_DEBUG;
if (texture->image_tex) {
glDeleteTextures(1, &texture->image_tex);
}
glDeleteTextures(1, &texture->tex);
wlr_egl_destroy_image(texture->egl, texture->image);
if (texture->type == WLR_GLES2_TEXTURE_GLTEX) {
glDeleteTextures(1, &texture->gl_tex);
}
POP_GLES2_DEBUG;
free(texture);
@ -166,14 +160,14 @@ struct wlr_texture *wlr_gles2_texture_from_pixels(struct wlr_egl *egl,
texture->egl = egl;
texture->width = width;
texture->height = height;
texture->type = WLR_GLES2_TEXTURE_GLTEX;
texture->target = GL_TEXTURE_2D;
texture->has_alpha = fmt->has_alpha;
texture->wl_format = fmt->wl_format;
PUSH_GLES2_DEBUG;
glGenTextures(1, &texture->gl_tex);
glBindTexture(GL_TEXTURE_2D, texture->gl_tex);
glGenTextures(1, &texture->tex);
glBindTexture(GL_TEXTURE_2D, texture->tex);
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (fmt->bpp / 8));
glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
@ -202,7 +196,6 @@ struct wlr_texture *wlr_gles2_texture_from_wl_drm(struct wlr_egl *egl,
}
wlr_texture_init(&texture->wlr_texture, &texture_impl);
texture->egl = egl;
texture->wl_drm = data;
EGLint fmt;
texture->wl_format = 0xFFFFFFFF; // texture can't be written anyways
@ -213,17 +206,12 @@ struct wlr_texture *wlr_gles2_texture_from_wl_drm(struct wlr_egl *egl,
return NULL;
}
GLenum target;
switch (fmt) {
case EGL_TEXTURE_RGB:
case EGL_TEXTURE_RGBA:
target = GL_TEXTURE_2D;
texture->type = WLR_GLES2_TEXTURE_WL_DRM_GL;
texture->has_alpha = fmt == EGL_TEXTURE_RGBA;
texture->has_alpha = false;
break;
case EGL_TEXTURE_RGBA:
case EGL_TEXTURE_EXTERNAL_WL:
target = GL_TEXTURE_EXTERNAL_OES;
texture->type = WLR_GLES2_TEXTURE_WL_DRM_EXT;
texture->has_alpha = true;
break;
default:
@ -232,11 +220,13 @@ struct wlr_texture *wlr_gles2_texture_from_wl_drm(struct wlr_egl *egl,
return NULL;
}
texture->target = GL_TEXTURE_EXTERNAL_OES;
PUSH_GLES2_DEBUG;
glGenTextures(1, &texture->image_tex);
glBindTexture(target, texture->image_tex);
glEGLImageTargetTexture2DOES(target, texture->image);
glGenTextures(1, &texture->tex);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture->tex);
glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, texture->image);
POP_GLES2_DEBUG;
return &texture->wlr_texture;
@ -280,7 +270,7 @@ struct wlr_texture *wlr_gles2_texture_from_dmabuf(struct wlr_egl *egl,
texture->egl = egl;
texture->width = attribs->width;
texture->height = attribs->height;
texture->type = WLR_GLES2_TEXTURE_DMABUF;
texture->target = GL_TEXTURE_EXTERNAL_OES;
texture->has_alpha = true;
texture->wl_format = 0xFFFFFFFF; // texture can't be written anyways
texture->inverted_y =
@ -294,8 +284,8 @@ struct wlr_texture *wlr_gles2_texture_from_dmabuf(struct wlr_egl *egl,
PUSH_GLES2_DEBUG;
glGenTextures(1, &texture->image_tex);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture->image_tex);
glGenTextures(1, &texture->tex);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture->tex);
glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, texture->image);
POP_GLES2_DEBUG;

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