wayland backend: emit signal for input/output removal

master
Dominique Martinet 7 years ago
parent c323bfc6a0
commit 8427749dd0

@ -46,6 +46,7 @@ static void wlr_wl_output_transform(struct wlr_output_state *output,
} }
static void wlr_wl_output_destroy(struct wlr_output_state *output) { static void wlr_wl_output_destroy(struct wlr_output_state *output) {
wl_signal_emit(&output->backend->backend->events.output_remove, output->wlr_output);
if(output->frame_callback) wl_callback_destroy(output->frame_callback); if(output->frame_callback) wl_callback_destroy(output->frame_callback);
eglDestroySurface(output->backend->egl.display, output->surface); eglDestroySurface(output->backend->egl.display, output->surface);
wl_egl_window_destroy(output->egl_window); wl_egl_window_destroy(output->egl_window);

@ -169,6 +169,7 @@ static struct wl_keyboard_listener keyboard_listener = {
}; };
static void input_device_destroy(struct wlr_input_device_state *state) { static void input_device_destroy(struct wlr_input_device_state *state) {
wl_signal_emit(&state->backend->backend->events.input_remove, state->wlr_device);
if (state->resource) if (state->resource)
wl_proxy_destroy(state->resource); wl_proxy_destroy(state->resource);
free(state); free(state);
@ -206,7 +207,7 @@ static struct wlr_input_device *allocate_device(struct wlr_backend_state *state,
free(devstate); free(devstate);
return NULL; return NULL;
} }
devstate->wlr_device = wlr_device;
list_add(state->devices, wlr_device); list_add(state->devices, wlr_device);
return wlr_device; return wlr_device;
} }

@ -33,13 +33,14 @@ struct wlr_output_state {
struct wlr_output *wlr_output; struct wlr_output *wlr_output;
struct wl_surface *surface; struct wl_surface *surface;
struct wl_shell_surface *shell_surface; struct wl_shell_surface *shell_surface;
struct wl_egl_window* egl_window; struct wl_egl_window *egl_window;
struct wl_callback* frame_callback; struct wl_callback *frame_callback;
void *egl_surface; void *egl_surface;
}; };
struct wlr_input_device_state { struct wlr_input_device_state {
struct wlr_backend_state* backend; struct wlr_backend_state *backend;
struct wlr_input_device *wlr_device;
void *resource; void *resource;
}; };

Loading…
Cancel
Save