backend/headless: unlink input device on destroy

Removing an input device requires unlinking it from the list of all headless
input devices. For that implement a destroy function.
master
Roman Gilg 3 years ago
parent 4a8e681a5f
commit 8274c85d21

@ -11,7 +11,14 @@
#include "backend/headless.h" #include "backend/headless.h"
#include "util/signal.h" #include "util/signal.h"
static const struct wlr_input_device_impl input_device_impl = { 0 }; static void input_device_destroy(struct wlr_input_device *wlr_dev) {
wl_list_remove(&wlr_dev->link);
free(wlr_dev);
}
static const struct wlr_input_device_impl input_device_impl = {
.destroy = input_device_destroy,
};
bool wlr_input_device_is_headless(struct wlr_input_device *wlr_dev) { bool wlr_input_device_is_headless(struct wlr_input_device *wlr_dev) {
return wlr_dev->impl == &input_device_impl; return wlr_dev->impl == &input_device_impl;

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