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@ -1686,8 +1686,9 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
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.output = scene_output,
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};
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int resolution_width, resolution_height;
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output_pending_resolution(output, state,
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&render_data.trans_width, &render_data.trans_height);
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&resolution_width, &resolution_height);
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if (state->committed & WLR_OUTPUT_STATE_TRANSFORM) {
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if (render_data.transform != state->transform) {
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@ -1705,6 +1706,8 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
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render_data.scale = state->scale;
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}
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render_data.trans_width = resolution_width;
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render_data.trans_height = resolution_height;
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wlr_output_transform_coords(render_data.transform,
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&render_data.trans_width, &render_data.trans_height);
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@ -1800,6 +1803,8 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
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return false;
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}
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assert(buffer->width == resolution_width && buffer->height == resolution_height);
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if (timer) {
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timer->render_timer = wlr_render_timer_create(output->renderer);
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