render/gles2: use gles2_pixel_format::has_alpha for shader selection

master
emersion 7 years ago
parent cc5ef1d2ff
commit 8207f0f081
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GPG Key ID: 0FDE7BE0E88F5E48

@ -120,8 +120,7 @@ static bool gles2_render_texture_with_matrix(
GLuint prog = renderer->shaders.tex_rgba; GLuint prog = renderer->shaders.tex_rgba;
if (texture->target == GL_TEXTURE_EXTERNAL_OES) { if (texture->target == GL_TEXTURE_EXTERNAL_OES) {
prog = renderer->shaders.tex_ext; prog = renderer->shaders.tex_ext;
} else if (texture->pixel_format->wl_format == WL_SHM_FORMAT_XRGB8888 || } else if (!texture->pixel_format->has_alpha) {
texture->pixel_format->wl_format == WL_SHM_FORMAT_XBGR8888) {
prog = renderer->shaders.tex_rgbx; prog = renderer->shaders.tex_rgbx;
} }

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