scene: crop output buffer damage before adding

This piece of logic was accidentally removed in
009515161bd97d8f920d72d31ef462f2608688e8.
master
Kirill Primak 1 month ago committed by itycodes
parent b1ade2c096
commit 7f375b8afb

@ -355,16 +355,22 @@ static void transform_output_box(struct wlr_box *box, const struct render_data *
}
static void scene_output_damage(struct wlr_scene_output *scene_output,
const pixman_region32_t *frame_damage) {
if (!pixman_region32_not_empty(frame_damage)) {
return;
}
const pixman_region32_t *damage) {
struct wlr_output *output = scene_output->output;
pixman_region32_t clipped;
pixman_region32_init(&clipped);
pixman_region32_intersect_rect(&clipped, damage, 0, 0, output->width, output->height);
if (pixman_region32_not_empty(&clipped)) {
wlr_output_schedule_frame(scene_output->output);
wlr_damage_ring_add(&scene_output->damage_ring, frame_damage);
wlr_damage_ring_add(&scene_output->damage_ring, &clipped);
pixman_region32_union(&scene_output->pending_commit_damage,
&scene_output->pending_commit_damage, frame_damage);
&scene_output->pending_commit_damage, &clipped);
}
pixman_region32_fini(&clipped);
}
static void scene_output_damage_whole(struct wlr_scene_output *scene_output) {

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