Add axis events to pointer example

master
Drew DeVault 8 years ago
parent 8f284ec0b2
commit 7dfc2c28f1

@ -23,6 +23,7 @@ struct sample_state {
struct wlr_renderer *renderer; struct wlr_renderer *renderer;
struct wlr_surface *cat_texture; struct wlr_surface *cat_texture;
int cur_x, cur_y; int cur_x, cur_y;
float default_color[4];
float clear_color[4]; float clear_color[4];
}; };
@ -64,8 +65,7 @@ static void handle_pointer_button(struct pointer_state *pstate,
struct sample_state *sample = pstate->compositor->data; struct sample_state *sample = pstate->compositor->data;
float (*color)[4]; float (*color)[4];
if (state == WLR_BUTTON_RELEASED) { if (state == WLR_BUTTON_RELEASED) {
float _default[4] = { 0.25f, 0.25f, 0.25f, 1 }; color = &sample->default_color;
color = &_default;
} else { } else {
float red[4] = { 0.25f, 0.25f, 0.25f, 1 }; float red[4] = { 0.25f, 0.25f, 0.25f, 1 };
red[button % 3] = 1; red[button % 3] = 1;
@ -74,8 +74,27 @@ static void handle_pointer_button(struct pointer_state *pstate,
memcpy(&sample->clear_color, color, sizeof(*color)); memcpy(&sample->clear_color, color, sizeof(*color));
} }
static void handle_pointer_axis(struct pointer_state *pstate,
enum wlr_axis_source source,
enum wlr_axis_orientation orientation,
double delta) {
struct sample_state *sample = pstate->compositor->data;
for (size_t i = 0; i < 3; ++i) {
sample->default_color[i] += delta > 0 ? -0.05f : 0.05f;
if (sample->default_color[i] > 1.0f) {
sample->default_color[i] = 1.0f;
}
if (sample->default_color[i] < 0.0f) {
sample->default_color[i] = 0.0f;
}
}
memcpy(&sample->clear_color, &sample->default_color,
sizeof(sample->clear_color));
}
int main(int argc, char *argv[]) { int main(int argc, char *argv[]) {
struct sample_state state = { struct sample_state state = {
.default_color = { 0.25f, 0.25f, 0.25f, 1 },
.clear_color = { 0.25f, 0.25f, 0.25f, 1 } .clear_color = { 0.25f, 0.25f, 0.25f, 1 }
}; };
struct compositor_state compositor; struct compositor_state compositor;
@ -85,6 +104,7 @@ int main(int argc, char *argv[]) {
compositor.keyboard_key_cb = handle_keyboard_key; compositor.keyboard_key_cb = handle_keyboard_key;
compositor.pointer_motion_cb = handle_pointer_motion; compositor.pointer_motion_cb = handle_pointer_motion;
compositor.pointer_button_cb = handle_pointer_button; compositor.pointer_button_cb = handle_pointer_button;
compositor.pointer_axis_cb = handle_pointer_axis;
state.renderer = wlr_gles3_renderer_init(); state.renderer = wlr_gles3_renderer_init();
state.cat_texture = wlr_render_surface_init(state.renderer); state.cat_texture = wlr_render_surface_init(state.renderer);

@ -88,6 +88,15 @@ static void pointer_button_notify(struct wl_listener *listener, void *data) {
} }
} }
static void pointer_axis_notify(struct wl_listener *listener, void *data) {
struct wlr_pointer_axis *event = data;
struct pointer_state *pstate = wl_container_of(listener, pstate, axis);
if (pstate->compositor->pointer_axis_cb) {
pstate->compositor->pointer_axis_cb(pstate,
event->source, event->orientation, event->delta);
}
}
static void pointer_add(struct wlr_input_device *device, struct compositor_state *state) { static void pointer_add(struct wlr_input_device *device, struct compositor_state *state) {
struct pointer_state *pstate = calloc(sizeof(struct pointer_state), 1); struct pointer_state *pstate = calloc(sizeof(struct pointer_state), 1);
pstate->device = device; pstate->device = device;
@ -98,8 +107,10 @@ static void pointer_add(struct wlr_input_device *device, struct compositor_state
wl_list_init(&pstate->axis.link); wl_list_init(&pstate->axis.link);
pstate->motion.notify = pointer_motion_notify; pstate->motion.notify = pointer_motion_notify;
pstate->button.notify = pointer_button_notify; pstate->button.notify = pointer_button_notify;
pstate->axis.notify = pointer_axis_notify;
wl_signal_add(&device->pointer->events.motion, &pstate->motion); wl_signal_add(&device->pointer->events.motion, &pstate->motion);
wl_signal_add(&device->pointer->events.button, &pstate->button); wl_signal_add(&device->pointer->events.button, &pstate->button);
wl_signal_add(&device->pointer->events.axis, &pstate->axis);
wl_list_insert(&state->pointers, &pstate->link); wl_list_insert(&state->pointers, &pstate->link);
} }

@ -51,6 +51,10 @@ struct compositor_state {
double d_x, double d_y); double d_x, double d_y);
void (*pointer_button_cb)(struct pointer_state *s, void (*pointer_button_cb)(struct pointer_state *s,
uint32_t button, enum wlr_button_state state); uint32_t button, enum wlr_button_state state);
void (*pointer_axis_cb)(struct pointer_state *s,
enum wlr_axis_source source,
enum wlr_axis_orientation orientation,
double delta);
struct wl_display *display; struct wl_display *display;
struct wl_event_loop *event_loop; struct wl_event_loop *event_loop;

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