output: add documentation for wlr_output_state

master
Alexander Orzechowski 1 year ago committed by Simon Ser
parent 7e7633abf0
commit 7ce9459715

@ -462,8 +462,23 @@ bool wlr_output_commit(struct wlr_output *output);
* Discard the pending output state. * Discard the pending output state.
*/ */
void wlr_output_rollback(struct wlr_output *output); void wlr_output_rollback(struct wlr_output *output);
/**
* Test whether this output state would be accepted by the backend. If this
* function returns true, wlr_output_commit_state() will only fail due to a
* runtime error. This function does not change the current state of the
* output.
*/
bool wlr_output_test_state(struct wlr_output *output, bool wlr_output_test_state(struct wlr_output *output,
const struct wlr_output_state *state); const struct wlr_output_state *state);
/**
* Attempts to apply the state to this output. This function may fail for any
* reason and return false. If failed, none of the state would have been applied,
* this function is atomic. If the commit succeeded, true is returned.
*
* Note: wlr_output_state_finish() would typically be called after the state
* has been committed.
*/
bool wlr_output_commit_state(struct wlr_output *output, bool wlr_output_commit_state(struct wlr_output *output,
const struct wlr_output_state *state); const struct wlr_output_state *state);
/** /**
@ -552,38 +567,131 @@ bool wlr_output_cursor_move(struct wlr_output_cursor *cursor,
double x, double y); double x, double y);
void wlr_output_cursor_destroy(struct wlr_output_cursor *cursor); void wlr_output_cursor_destroy(struct wlr_output_cursor *cursor);
/**
* Releases all resources associated with an output state.
*/
void wlr_output_state_finish(struct wlr_output_state *state); void wlr_output_state_finish(struct wlr_output_state *state);
/**
* Enables or disables an output. A disabled output is turned off and doesn't
* emit `frame` events.
*
* This state will be applied once wlr_output_commit_state() is called.
*/
void wlr_output_state_set_enabled(struct wlr_output_state *state, void wlr_output_state_set_enabled(struct wlr_output_state *state,
bool enabled); bool enabled);
/**
* Sets the output mode of an output. An output mode will specify the resolution
* and refresh rate, among other things.
*
* This state will be applied once wlr_output_commit_state() is called.
*/
void wlr_output_state_set_mode(struct wlr_output_state *state, void wlr_output_state_set_mode(struct wlr_output_state *state,
struct wlr_output_mode *mode); struct wlr_output_mode *mode);
/**
* Sets a custom output mode for an output. See wlr_output_state_set_mode()
* for details.
*
* When the output advertises fixed modes, custom modes are not guaranteed to
* work correctly, they may result in visual artifacts. If a suitable fixed mode
* is available, compositors should prefer it and use wlr_output_state_set_mode()
* instead of custom modes.
*
* Setting `refresh` to zero lets the backend pick a preferred value. The
* output needs to be enabled.
*
* This state will be applied once wlr_output_commit_state() is called.
*/
void wlr_output_state_set_custom_mode(struct wlr_output_state *state, void wlr_output_state_set_custom_mode(struct wlr_output_state *state,
int32_t width, int32_t height, int32_t refresh); int32_t width, int32_t height, int32_t refresh);
/**
* Sets the scale of an output. The scale is used to increase the size of UI
* elements to aid users who use high DPI outputs.
*
* This state will be applied once wlr_output_commit_state() is called.
*/
void wlr_output_state_set_scale(struct wlr_output_state *state, float scale); void wlr_output_state_set_scale(struct wlr_output_state *state, float scale);
/**
* Sets the transform of an output. The transform is used to rotate or flip
* the contents of the screen.
*
* This state will be applied once wlr_output_commit_state() is called.
*/
void wlr_output_state_set_transform(struct wlr_output_state *state, void wlr_output_state_set_transform(struct wlr_output_state *state,
enum wl_output_transform transform); enum wl_output_transform transform);
/**
* Enables or disable adaptive sync for an output (ie. variable refresh rate).
* Compositors can inspect `wlr_output.adaptive_sync_status` to query the
* effective status. Backends that don't support adaptive sync will reject the
* output commit.
*
* This state will be applied once wlr_output_commit_state() is called.
*/
void wlr_output_state_set_adaptive_sync_enabled(struct wlr_output_state *state, void wlr_output_state_set_adaptive_sync_enabled(struct wlr_output_state *state,
bool enabled); bool enabled);
/**
* Sets the render format for an output.
*
* The default value is DRM_FORMAT_XRGB8888.
*
* While high bit depth render formats are necessary for a monitor to receive
* useful high bit data, they do not guarantee it; a DRM_FORMAT_XBGR2101010
* buffer will only lead to sending 10-bpc image data to the monitor if
* hardware and software permit this.
*
* This only affects the format of the output buffer used when rendering using
* the output's own swapchain as with wlr_output_begin_render_pass(). It has no
* impact on the cursor buffer format, or on the formats supported for direct
* scan-out (see also wlr_output_state_set_buffer()).
*
* This state will be applied once wlr_output_commit_state() is called.
*/
void wlr_output_state_set_render_format(struct wlr_output_state *state, void wlr_output_state_set_render_format(struct wlr_output_state *state,
uint32_t format); uint32_t format);
/**
* Sets the subpixel layout hint for an output. Note that this is only a hint
* and may be ignored. The default value depends on the backend.
*
* This state will be applied once wlr_output_commit_state() is called.
*/
void wlr_output_state_set_subpixel(struct wlr_output_state *state, void wlr_output_state_set_subpixel(struct wlr_output_state *state,
enum wl_output_subpixel subpixel); enum wl_output_subpixel subpixel);
/**
* Sets the buffer for an output. The buffer contains the contents of the
* screen. If the compositor wishes to present a new frame, they must commit
* with a buffer.
*
* This state will be applied once wlr_output_commit_state() is called.
*/
void wlr_output_state_set_buffer(struct wlr_output_state *state, void wlr_output_state_set_buffer(struct wlr_output_state *state,
struct wlr_buffer *buffer); struct wlr_buffer *buffer);
/**
* Sets the gamma table for an output. `r`, `g` and `b` are gamma ramps for
* red, green and blue. `size` is the length of the ramps and must not exceed
* the value returned by wlr_output_get_gamma_size().
*
* Providing zero-sized ramps resets the gamma table.
*
* This state will be applied once wlr_output_commit_state() is called.
*/
bool wlr_output_state_set_gamma_lut(struct wlr_output_state *state, bool wlr_output_state_set_gamma_lut(struct wlr_output_state *state,
size_t ramp_size, const uint16_t *r, const uint16_t *g, const uint16_t *b); size_t ramp_size, const uint16_t *r, const uint16_t *g, const uint16_t *b);
/** /**
* Sets the state's damage region. * Sets the damage region for an output. This is used as a hint to the backend
* and can be used to reduce power consumption or increase performance on some
* devices.
* *
* This should be called in along with wlr_output_state_set_buffer(). * This should be called in along with wlr_output_state_set_buffer().
* This state will be applied once wlr_output_commit_state() is called.
*/ */
void wlr_output_state_set_damage(struct wlr_output_state *state, void wlr_output_state_set_damage(struct wlr_output_state *state,
const pixman_region32_t *damage); const pixman_region32_t *damage);
/** /**
* Set the state's layers. * Set the output layers for an output. Output layers are used to try and take
* advantage of backend features that may reduce the amount of things that
* need to be composited.
* *
* The array must be kept valid by the caller until wlr_output_state_finish(). * The array must be kept valid by the caller until wlr_output_state_finish().
* This state will be applied once wlr_output_commit_state() is called.
*/ */
void wlr_output_state_set_layers(struct wlr_output_state *state, void wlr_output_state_set_layers(struct wlr_output_state *state,
struct wlr_output_layer_state *layers, size_t layers_len); struct wlr_output_layer_state *layers, size_t layers_len);

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