We were filling VkTimelineSemaphoreSubmitInfoKHR.pSignalSemaphoreValues, but we were missing VkSubmitInfo.pSignalSemaphores. This was causing VkTimelineSemaphoreSubmitInfoKHR.pSignalSemaphoreValues to be ignored. By chance, the render command buffer was using the next timeline point, so we were waiting for that instead.
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