render: add simple functions to render rectangles and ellipses

master
emersion 7 years ago
parent bcb74c2c78
commit 793c3b3047
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GPG Key ID: 0FDE7BE0E88F5E48

@ -49,7 +49,6 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
wlr_renderer_begin(sample->renderer, wlr_output->width, wlr_output->height); wlr_renderer_begin(sample->renderer, wlr_output->width, wlr_output->height);
wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1}); wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1});
float matrix[9];
float distance = 0.8f * (1 - sample->distance); float distance = 0.8f * (1 - sample->distance);
float tool_color[4] = { distance, distance, distance, 1 }; float tool_color[4] = { distance, distance, distance, 1 };
for (size_t i = 0; sample->button && i < 4; ++i) { for (size_t i = 0; sample->button && i < 4; ++i) {
@ -61,12 +60,12 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
float pad_height = sample->height_mm * scale; float pad_height = sample->height_mm * scale;
float left = width / 2.0f - pad_width / 2.0f; float left = width / 2.0f - pad_width / 2.0f;
float top = height / 2.0f - pad_height / 2.0f; float top = height / 2.0f - pad_height / 2.0f;
struct wlr_box box = { const struct wlr_box box = {
.x = left, .y = top, .x = left, .y = top,
.width = pad_width, .height = pad_height, .width = pad_width, .height = pad_height,
}; };
wlr_matrix_project_box(matrix, &box, 0, 0, wlr_output->transform_matrix); wlr_render_rect(sample->renderer, &box, sample->pad_color,
wlr_render_colored_quad(sample->renderer, sample->pad_color, matrix); wlr_output->transform_matrix);
if (sample->proximity) { if (sample->proximity) {
struct wlr_box box = { struct wlr_box box = {
@ -75,16 +74,17 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
.width = 16 * (sample->pressure + 1), .width = 16 * (sample->pressure + 1),
.height = 16 * (sample->pressure + 1), .height = 16 * (sample->pressure + 1),
}; };
wlr_matrix_project_box(matrix, &box, 0, sample->ring, float matrix[9];
wlr_output->transform_matrix); wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL,
wlr_render_colored_quad(sample->renderer, tool_color, matrix); sample->ring, wlr_output->transform_matrix);
wlr_render_quad_with_matrix(sample->renderer, tool_color, matrix);
box.x += sample->x_tilt; box.x += sample->x_tilt;
box.y += sample->y_tilt; box.y += sample->y_tilt;
box.width /= 2; box.width /= 2;
box.height /= 2; box.height /= 2;
wlr_matrix_project_box(matrix, &box, 0, 0, wlr_render_rect(sample->renderer, &box, tool_color,
wlr_output->transform_matrix); wlr_output->transform_matrix);
wlr_render_colored_quad(sample->renderer, tool_color, matrix);
} }
wlr_renderer_end(sample->renderer); wlr_renderer_end(sample->renderer);

@ -27,9 +27,9 @@ struct wlr_renderer_impl {
bool (*render_texture_with_matrix)(struct wlr_renderer *renderer, bool (*render_texture_with_matrix)(struct wlr_renderer *renderer,
struct wlr_texture *texture, const float matrix[static 9], struct wlr_texture *texture, const float matrix[static 9],
float alpha); float alpha);
void (*render_quad)(struct wlr_renderer *renderer, void (*render_quad_with_matrix)(struct wlr_renderer *renderer,
const float color[static 4], const float matrix[static 9]); const float color[static 4], const float matrix[static 9]);
void (*render_ellipse)(struct wlr_renderer *renderer, void (*render_ellipse_with_matrix)(struct wlr_renderer *renderer,
const float color[static 4], const float matrix[static 9]); const float color[static 4], const float matrix[static 9]);
const enum wl_shm_format *(*formats)( const enum wl_shm_format *(*formats)(
struct wlr_renderer *renderer, size_t *len); struct wlr_renderer *renderer, size_t *len);

@ -36,14 +36,24 @@ bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
bool wlr_render_texture_with_matrix(struct wlr_renderer *r, bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
struct wlr_texture *texture, const float matrix[static 9], float alpha); struct wlr_texture *texture, const float matrix[static 9], float alpha);
/** /**
* Renders a solid quad in the specified color. * Renders a solid rectangle in the specified color.
*/ */
void wlr_render_colored_quad(struct wlr_renderer *r, void wlr_render_rect(struct wlr_renderer *r, const struct wlr_box *box,
const float color[static 4], const float projection[static 9]);
/**
* Renders a solid quadrangle in the specified color with the specified matrix.
*/
void wlr_render_quad_with_matrix(struct wlr_renderer *r,
const float color[static 4], const float matrix[static 9]); const float color[static 4], const float matrix[static 9]);
/** /**
* Renders a solid ellipse in the specified color. * Renders a solid ellipse in the specified color.
*/ */
void wlr_render_colored_ellipse(struct wlr_renderer *r, void wlr_render_ellipse(struct wlr_renderer *r, const struct wlr_box *box,
const float color[static 4], const float projection[static 9]);
/**
* Renders a solid ellipse in the specified color with the specified matrix.
*/
void wlr_render_ellipse_with_matrix(struct wlr_renderer *r,
const float color[static 4], const float matrix[static 9]); const float color[static 4], const float matrix[static 9]);
/** /**
* Returns a list of pixel formats supported by this renderer. * Returns a list of pixel formats supported by this renderer.

@ -144,7 +144,7 @@ static bool gles2_render_texture_with_matrix(
} }
static void gles2_render_quad(struct wlr_renderer *wlr_renderer, static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
const float color[static 4], const float matrix[static 9]) { const float color[static 4], const float matrix[static 9]) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
@ -161,7 +161,7 @@ static void gles2_render_quad(struct wlr_renderer *wlr_renderer,
GLES2_DEBUG_POP; GLES2_DEBUG_POP;
} }
static void gles2_render_ellipse(struct wlr_renderer *wlr_renderer, static void gles2_render_ellipse_with_matrix(struct wlr_renderer *wlr_renderer,
const float color[static 4], const float matrix[static 9]) { const float color[static 4], const float matrix[static 9]) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
@ -256,8 +256,8 @@ static const struct wlr_renderer_impl renderer_impl = {
.scissor = gles2_scissor, .scissor = gles2_scissor,
.texture_create = gles2_renderer_texture_create, .texture_create = gles2_renderer_texture_create,
.render_texture_with_matrix = gles2_render_texture_with_matrix, .render_texture_with_matrix = gles2_render_texture_with_matrix,
.render_quad = gles2_render_quad, .render_quad_with_matrix = gles2_render_quad_with_matrix,
.render_ellipse = gles2_render_ellipse, .render_ellipse_with_matrix = gles2_render_ellipse_with_matrix,
.formats = gles2_renderer_formats, .formats = gles2_renderer_formats,
.buffer_is_drm = gles2_buffer_is_drm, .buffer_is_drm = gles2_buffer_is_drm,
.read_pixels = gles2_read_pixels, .read_pixels = gles2_read_pixels,

@ -39,13 +39,16 @@ struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r) {
bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture, bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
const float projection[static 9], int x, int y, float alpha) { const float projection[static 9], int x, int y, float alpha) {
float mat[9]; const struct wlr_box box = {
wlr_matrix_identity(mat); .x = x, .y = y,
wlr_matrix_translate(mat, x, y); .width = texture->width, .height = texture->height,
wlr_matrix_scale(mat, texture->width, texture->height); };
wlr_matrix_multiply(mat, projection, mat);
return wlr_render_texture_with_matrix(r, texture, mat, alpha); float matrix[9];
wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
projection);
return wlr_render_texture_with_matrix(r, texture, matrix, alpha);
} }
bool wlr_render_texture_with_matrix(struct wlr_renderer *r, bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
@ -54,14 +57,32 @@ bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
return r->impl->render_texture_with_matrix(r, texture, matrix, alpha); return r->impl->render_texture_with_matrix(r, texture, matrix, alpha);
} }
void wlr_render_colored_quad(struct wlr_renderer *r, void wlr_render_rect(struct wlr_renderer *r, const struct wlr_box *box,
const float color[static 4], const float projection[static 9]) {
float matrix[9];
wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
projection);
wlr_render_quad_with_matrix(r, color, matrix);
}
void wlr_render_quad_with_matrix(struct wlr_renderer *r,
const float color[static 4], const float matrix[static 9]) { const float color[static 4], const float matrix[static 9]) {
r->impl->render_quad(r, color, matrix); r->impl->render_quad_with_matrix(r, color, matrix);
}
void wlr_render_ellipse(struct wlr_renderer *r, const struct wlr_box *box,
const float color[static 4], const float projection[static 9]) {
float matrix[9];
wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
projection);
wlr_render_ellipse_with_matrix(r, color, matrix);
} }
void wlr_render_colored_ellipse(struct wlr_renderer *r, void wlr_render_ellipse_with_matrix(struct wlr_renderer *r,
const float color[static 4], const float matrix[static 9]) { const float color[static 4], const float matrix[static 9]) {
r->impl->render_ellipse(r, color, matrix); r->impl->render_ellipse_with_matrix(r, color, matrix);
} }
const enum wl_shm_format *wlr_renderer_get_formats( const enum wl_shm_format *wlr_renderer_get_formats(

@ -363,7 +363,7 @@ static void render_decorations(struct roots_view *view,
pixman_region32_rectangles(&damage, &nrects); pixman_region32_rectangles(&damage, &nrects);
for (int i = 0; i < nrects; ++i) { for (int i = 0; i < nrects; ++i) {
scissor_output(output, &rects[i]); scissor_output(output, &rects[i]);
wlr_render_colored_quad(renderer, color, matrix); wlr_render_quad_with_matrix(renderer, color, matrix);
} }
damage_finish: damage_finish:

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