@ -1058,7 +1058,7 @@ static void scene_node_render(struct wlr_scene_node *node,
struct wlr_renderer *renderer = output->renderer;
texture = scene_buffer_get_texture(scene_buffer, renderer);
if (texture == NULL) {
return;
break;
}
transform = wlr_output_transform_invert(scene_buffer->transform);