wlr_scene: More sanity checking

The render list should neither contain scene trees or null buffers.
Alexander Orzechowski 2 years ago committed by Simon Ser
parent 7333a4602a
commit fe9e193ab5

@ -1043,7 +1043,7 @@ static void scene_node_render(struct wlr_scene_node *node,
enum wl_output_transform transform;
switch (node->type) {
case WLR_SCENE_NODE_TREE:
/* Root or tree node has nothing to render itself */
assert(false);
break;
case WLR_SCENE_NODE_RECT:;
struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
@ -1053,9 +1053,7 @@ static void scene_node_render(struct wlr_scene_node *node,
break;
case WLR_SCENE_NODE_BUFFER:;
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
if (!scene_buffer->buffer) {
return;
}
assert(scene_buffer->buffer);
struct wlr_renderer *renderer = output->renderer;
texture = scene_buffer_get_texture(scene_buffer, renderer);

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