matrix: rename wlr_matrix_texture to wlr_matrix_projection

master
emersion 7 years ago
parent 876f07e9f1
commit 7894fca224
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@ -587,8 +587,8 @@ static bool wlr_drm_connector_set_cursor(struct wlr_output *output,
enum wl_output_transform transform = wlr_output_transform_compose( enum wl_output_transform transform = wlr_output_transform_compose(
wlr_output_transform_invert(output->transform), wlr_output_transform_invert(output->transform),
WL_OUTPUT_TRANSFORM_FLIPPED_180); WL_OUTPUT_TRANSFORM_FLIPPED_180);
wlr_matrix_texture(plane->matrix, plane->surf.width, plane->surf.height, wlr_matrix_projection(plane->matrix, plane->surf.width,
transform); plane->surf.height, transform);
plane->wlr_tex = plane->wlr_tex =
wlr_render_texture_create(plane->surf.renderer->wlr_rend); wlr_render_texture_create(plane->surf.renderer->wlr_rend);

@ -1,7 +1,6 @@
#ifndef WLR_TYPES_WLR_MATRIX_H #ifndef WLR_TYPES_WLR_MATRIX_H
#define WLR_TYPES_WLR_MATRIX_H #define WLR_TYPES_WLR_MATRIX_H
#include <stdint.h>
#include <wayland-server.h> #include <wayland-server.h>
#include <wlr/types/wlr_box.h> #include <wlr/types/wlr_box.h>
@ -13,8 +12,7 @@ void wlr_matrix_multiply(float mat[static 9], const float a[static 9],
const float b[static 9]); const float b[static 9]);
void wlr_matrix_transform(float mat[static 9], void wlr_matrix_transform(float mat[static 9],
enum wl_output_transform transform); enum wl_output_transform transform);
void wlr_matrix_projection(float mat[static 9], int width, int height,
void wlr_matrix_texture(float mat[static 9], int32_t width, int32_t height,
enum wl_output_transform transform); enum wl_output_transform transform);
void wlr_matrix_project_box(float mat[static 9], const struct wlr_box *box, void wlr_matrix_project_box(float mat[static 9], const struct wlr_box *box,
enum wl_output_transform transform, float rotation, enum wl_output_transform transform, float rotation,

@ -109,7 +109,7 @@ void wlr_matrix_transform(float mat[static 9],
} }
// Equivilent to glOrtho(0, width, 0, height, 1, -1) with the transform applied // Equivilent to glOrtho(0, width, 0, height, 1, -1) with the transform applied
void wlr_matrix_texture(float mat[static 9], int32_t width, int32_t height, void wlr_matrix_projection(float mat[static 9], int width, int height,
enum wl_output_transform transform) { enum wl_output_transform transform) {
memset(mat, 0, sizeof(*mat) * 9); memset(mat, 0, sizeof(*mat) * 9);

@ -139,8 +139,8 @@ void wlr_output_update_enabled(struct wlr_output *output, bool enabled) {
} }
static void wlr_output_update_matrix(struct wlr_output *output) { static void wlr_output_update_matrix(struct wlr_output *output) {
wlr_matrix_texture(output->transform_matrix, output->width, output->height, wlr_matrix_projection(output->transform_matrix, output->width,
output->transform); output->height, output->transform);
} }
void wlr_output_enable(struct wlr_output *output, bool enable) { void wlr_output_enable(struct wlr_output *output, bool enable) {

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