render: add WLR_RENDER_NO_EXPLICIT_SYNC env var

This can be handy to figure out if a bug is due to explicit sync.
master
Simon Ser 4 months ago
parent 738bbf01ee
commit 775817e278

@ -12,6 +12,8 @@ wlroots reads these environment variables
renderers: gles2, pixman, vulkan) renderers: gles2, pixman, vulkan)
* *WLR_RENDER_DRM_DEVICE*: specifies the DRM node to use for * *WLR_RENDER_DRM_DEVICE*: specifies the DRM node to use for
hardware-accelerated renderers. hardware-accelerated renderers.
* *WLR_RENDER_NO_EXPLICIT_SYNC*: set to 1 to disable explicit synchronization
support in renderers.
* *WLR_EGL_NO_MODIFIERS*: set to 1 to disable format modifiers in EGL, this can * *WLR_EGL_NO_MODIFIERS*: set to 1 to disable format modifiers in EGL, this can
be used to understand and work around driver bugs. be used to understand and work around driver bugs.

@ -274,6 +274,9 @@ out:
if (own_drm_fd && drm_fd >= 0) { if (own_drm_fd && drm_fd >= 0) {
close(drm_fd); close(drm_fd);
} }
if (renderer != NULL && env_parse_bool("WLR_RENDER_NO_EXPLICIT_SYNC")) {
renderer->features.timeline = false;
}
return renderer; return renderer;
} }

Loading…
Cancel
Save