render/pixman: half-pixel shift to match GPUs

Add a half-pixel shift in the pixman renderer to match the results given
by GPU-based renderers when scaling.
master
David Turner 7 months ago committed by Simon Ser
parent e08d52bbc6
commit 77006e5565

@ -155,6 +155,13 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
pixman_transform_translate(&transform, NULL, pixman_transform_translate(&transform, NULL,
pixman_int_to_fixed(src_box.x), pixman_int_to_fixed(src_box.y)); pixman_int_to_fixed(src_box.x), pixman_int_to_fixed(src_box.y));
// GPUs have a half pixel shift compared to pixman because GPU coordinates refer
// to the centre of each pixel rather than its top-left. This makes no difference
// when there's no transforms as we still copy the correct pixel across. But when
// we do scaling it does make a visible difference, so account for it here.
pixman_transform_translate(&transform, NULL,
-pixman_double_to_fixed(0.5), -pixman_double_to_fixed(0.5));
pixman_image_set_transform(texture->image, &transform); pixman_image_set_transform(texture->image, &transform);
switch (options->filter_mode) { switch (options->filter_mode) {

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