release buffer on surface flush when no damage

master
Tony Crisci 7 years ago
parent 3c12a32d1f
commit 73adb49f15

@ -128,7 +128,7 @@ void wlr_surface_flush_damage(struct wlr_surface *surface) {
} }
pixman_region32_t damage = surface->current.surface_damage; pixman_region32_t damage = surface->current.surface_damage;
if (!pixman_region32_not_empty(&damage)) { if (!pixman_region32_not_empty(&damage)) {
return; goto release;
} }
int n; int n;
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &n); pixman_box32_t *rects = pixman_region32_rectangles(&damage, &n);
@ -145,6 +145,7 @@ void wlr_surface_flush_damage(struct wlr_surface *surface) {
} }
pixman_region32_fini(&surface->current.surface_damage); pixman_region32_fini(&surface->current.surface_damage);
pixman_region32_init(&surface->current.surface_damage); pixman_region32_init(&surface->current.surface_damage);
release:
wl_resource_queue_event(surface->current.buffer, WL_BUFFER_RELEASE); wl_resource_queue_event(surface->current.buffer, WL_BUFFER_RELEASE);
} }

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