export-dmabuf, screencopy: schedule_frame -> needs_frame

needs_frame is for backends to trigger frames for reasons that
compositors couldn't see coming. schedule_frame is freaky and I want to
remove it. These protocols aren't backends but in this case they're
close enough, so switch to needs_frame.

CC #3664
master
Rose Hudson 1 year ago
parent 7791ffe058
commit 71daec9441

@ -4,7 +4,6 @@
#include <wlr/interfaces/wlr_output.h>
#include <wlr/render/dmabuf.h>
#include <wlr/types/wlr_export_dmabuf_v1.h>
#include <wlr/types/wlr_output.h>
#include <wlr/util/log.h>
#include "wlr-export-dmabuf-unstable-v1-protocol.h"
@ -160,7 +159,10 @@ static void manager_handle_capture_output(struct wl_client *client,
wl_signal_add(&output->events.destroy, &frame->output_destroy);
frame->output_destroy.notify = frame_output_handle_destroy;
wlr_output_schedule_frame(output);
// Request a frame because we can't assume that the current front buffer is still usable. It may
// have been released already, and we shouldn't lock it here because compositors want to render
// into the least damaged buffer.
wlr_output_update_needs_frame(output);
}
static void manager_handle_destroy(struct wl_client *client,

@ -1,10 +1,10 @@
#include <assert.h>
#include <stdlib.h>
#include <drm_fourcc.h>
#include <wlr/interfaces/wlr_output.h>
#include <wlr/render/allocator.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_screencopy_v1.h>
#include <wlr/backend.h>
#include <wlr/util/box.h>
@ -416,8 +416,10 @@ static void frame_handle_copy(struct wl_client *wl_client,
wl_signal_add(&output->events.destroy, &frame->output_enable);
frame->output_enable.notify = frame_handle_output_enable;
// Schedule a buffer commit
wlr_output_schedule_frame(output);
// Request a frame because we can't assume that the current front buffer is still usable. It may
// have been released already, and we shouldn't lock it here because compositors want to render
// into the least damaged buffer.
wlr_output_update_needs_frame(output);
wlr_output_lock_attach_render(output, true);
if (frame->overlay_cursor) {

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