|
|
|
@ -309,10 +309,6 @@ static bool gles2_render_subtexture_with_matrix(
|
|
|
|
|
float gl_matrix[9];
|
|
|
|
|
wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);
|
|
|
|
|
|
|
|
|
|
// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
|
|
|
|
|
// to GL_FALSE
|
|
|
|
|
wlr_matrix_transpose(gl_matrix, gl_matrix);
|
|
|
|
|
|
|
|
|
|
push_gles2_debug(renderer);
|
|
|
|
|
|
|
|
|
|
if (!texture->has_alpha && alpha == 1.0) {
|
|
|
|
@ -368,10 +364,6 @@ static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
|
|
|
|
|
float gl_matrix[9];
|
|
|
|
|
wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);
|
|
|
|
|
|
|
|
|
|
// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
|
|
|
|
|
// to GL_FALSE
|
|
|
|
|
wlr_matrix_transpose(gl_matrix, gl_matrix);
|
|
|
|
|
|
|
|
|
|
push_gles2_debug(renderer);
|
|
|
|
|
|
|
|
|
|
if (color[3] == 1.0) {
|
|
|
|
|