types/wlr_buffer: split wlr_client_buffer_import function

`wlr_client_buffer_import` is splitted in two distincts function:
	- wlr_buffer_from_resource, which transforms a wl_resource into
	  a wlr_buffer
	- wlr_client_buffer_create, which creates a wlr_client_buffer
	  from a wlr_buffer by creating a texture from it and copying its
	  wl_resource
master
Simon Zeni 3 years ago committed by Simon Ser
parent f67cfb2ce2
commit 6d8029b07e

@ -14,6 +14,7 @@
#include <wlr/render/dmabuf.h>
struct wlr_buffer;
struct wlr_renderer;
struct wlr_shm_attributes {
int fd;
@ -111,6 +112,14 @@ bool wlr_buffer_get_dmabuf(struct wlr_buffer *buffer,
*/
bool wlr_buffer_get_shm(struct wlr_buffer *buffer,
struct wlr_shm_attributes *attribs);
/**
* Transforms a wl_resource into a wlr_buffer and locks it. Once the caller is
* done with the buffer, they must call wlr_buffer_unlock.
*
* The provided wl_resource must be a wl_buffer.
*/
struct wlr_buffer *wlr_buffer_from_resource(struct wlr_renderer *renderer,
struct wl_resource *resource);
/**
* A client buffer.
@ -131,7 +140,12 @@ struct wlr_client_buffer {
struct wl_listener resource_destroy;
};
struct wlr_renderer;
/**
* Creates a wlr_client_buffer from a given wlr_buffer by creating a texture
* from it, and copying its wl_resource.
*/
struct wlr_client_buffer *wlr_client_buffer_create(struct wlr_buffer *buffer,
struct wlr_renderer *renderer, struct wl_resource *resource);
/**
* Get a client buffer from a generic buffer. If the buffer isn't a client
@ -147,13 +161,6 @@ bool wlr_resource_is_buffer(struct wl_resource *resource);
*/
bool wlr_resource_get_buffer_size(struct wl_resource *resource,
int *width, int *height);
/**
* Import a client buffer and lock it.
*
* Once the caller is done with the buffer, they must call wlr_buffer_unlock.
*/
struct wlr_client_buffer *wlr_client_buffer_import(
struct wlr_renderer *renderer, struct wl_resource *resource);
/**
* Try to update the buffer's content. On success, returns the updated buffer
* and destroys the provided `buffer`. On error, `buffer` is intact and NULL is

@ -194,9 +194,9 @@ static void client_buffer_resource_handle_destroy(struct wl_listener *listener,
// which case we'll read garbage. We decide to accept this risk.
}
struct wlr_client_buffer *wlr_client_buffer_import(
struct wlr_renderer *renderer, struct wl_resource *resource) {
assert(wlr_resource_is_buffer(resource));
struct wlr_buffer *wlr_buffer_from_resource(struct wlr_renderer *renderer,
struct wl_resource *resource) {
assert(resource && wlr_resource_is_buffer(resource));
struct wlr_buffer *buffer;
if (wl_shm_buffer_get(resource) != NULL) {
@ -219,16 +219,16 @@ struct wlr_client_buffer *wlr_client_buffer_import(
wlr_drm_buffer_from_resource(resource);
buffer = wlr_buffer_lock(&drm_buffer->base);
} else {
wlr_log(WLR_ERROR, "Cannot upload texture: unknown buffer type");
// Instead of just logging the error, also disconnect the client with a
// fatal protocol error so that it's clear something went wrong.
wl_resource_post_error(resource, 0, "unknown buffer type");
wlr_log(WLR_ERROR, "Unknown buffer type");
return NULL;
}
return buffer;
}
struct wlr_client_buffer *wlr_client_buffer_create(struct wlr_buffer *buffer,
struct wlr_renderer *renderer, struct wl_resource *resource) {
struct wlr_texture *texture = wlr_texture_from_buffer(renderer, buffer);
wlr_buffer_unlock(buffer);
if (texture == NULL) {
wlr_log(WLR_ERROR, "Failed to create texture");
wl_buffer_send_release(resource);
@ -308,10 +308,6 @@ struct wlr_client_buffer *wlr_client_buffer_apply_damage(
wl_shm_buffer_end_access(shm_buf);
// We have uploaded the data, we don't need to access the wl_buffer
// anymore
wl_buffer_send_release(resource);
wl_list_remove(&buffer->resource_destroy.link);
wl_resource_add_destroy_listener(resource, &buffer->resource_destroy);
buffer->resource_destroy.notify = client_buffer_resource_handle_destroy;

@ -365,12 +365,13 @@ static void surface_apply_damage(struct wlr_surface *surface) {
}
}
struct wlr_client_buffer *buffer =
wlr_client_buffer_import(surface->renderer, resource);
struct wlr_client_buffer *buffer = wlr_client_buffer_create(
surface->current.buffer, surface->renderer, resource);
if (buffer == NULL) {
wlr_log(WLR_ERROR, "Failed to upload buffer");
return;
}
wlr_buffer_unlock(surface->current.buffer);
if (surface->buffer != NULL) {
wlr_buffer_unlock(&surface->buffer->base);

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