wlr_scene_set_buffer_with_damage: Only damage the visible parts of the node

Alexander Orzechowski 2 years ago
parent c6246272fd
commit 6d62300324

@ -577,6 +577,14 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
pixman_region32_init(&output_damage); pixman_region32_init(&output_damage);
wlr_region_scale_xy(&output_damage, &trans_damage, wlr_region_scale_xy(&output_damage, &trans_damage,
output_scale * scale_x, output_scale * scale_y); output_scale * scale_x, output_scale * scale_y);
pixman_region32_t cull_region;
pixman_region32_init(&cull_region);
wlr_region_scale(&cull_region, &scene_buffer->node.visible, output_scale);
pixman_region32_translate(&cull_region, -lx * output_scale, -ly * output_scale);
pixman_region32_intersect(&output_damage, &output_damage, &cull_region);
pixman_region32_fini(&cull_region);
pixman_region32_translate(&output_damage, pixman_region32_translate(&output_damage,
(lx - scene_output->x) * output_scale, (lx - scene_output->x) * output_scale,
(ly - scene_output->y) * output_scale); (ly - scene_output->y) * output_scale);

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