render/gles2: unbind textures after use

Keeping textures bound results in hard-to-debug situations where some GL
operations incorrectly affect the texture.
master
Simon Ser 5 years ago committed by Drew DeVault
parent 2b04857343
commit 6d3f3b9300

@ -163,6 +163,8 @@ static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer,
draw_quad();
glBindTexture(texture->target, 0);
POP_GLES2_DEBUG;
return true;
}

@ -79,6 +79,8 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
glBindTexture(GL_TEXTURE_2D, 0);
POP_GLES2_DEBUG;
return true;
}
@ -177,6 +179,8 @@ struct wlr_texture *wlr_gles2_texture_from_pixels(struct wlr_egl *egl,
fmt->gl_format, fmt->gl_type, data);
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
glBindTexture(GL_TEXTURE_2D, 0);
POP_GLES2_DEBUG;
return &texture->wlr_texture;
}
@ -231,6 +235,7 @@ struct wlr_texture *wlr_gles2_texture_from_wl_drm(struct wlr_egl *egl,
glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture->tex);
gles2_procs.glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES,
texture->image);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
POP_GLES2_DEBUG;
return &texture->wlr_texture;
@ -292,6 +297,7 @@ struct wlr_texture *wlr_gles2_texture_from_dmabuf(struct wlr_egl *egl,
glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture->tex);
gles2_procs.glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES,
texture->image);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
POP_GLES2_DEBUG;
return &texture->wlr_texture;

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