tinywl: don't use "I"/"my" in docs

master
Kirill Primak 1 year ago
parent 73a387d3b6
commit 6cf0bb4b19

@ -385,9 +385,9 @@ static void process_cursor_resize(struct tinywl_server *server, uint32_t time) {
* toplevel on one or two axes, but can also move the toplevel if you resize * toplevel on one or two axes, but can also move the toplevel if you resize
* from the top or left edges (or top-left corner). * from the top or left edges (or top-left corner).
* *
* Note that I took some shortcuts here. In a more fleshed-out compositor, * Note that some shortcuts are taken here. In a more fleshed-out
* you'd wait for the client to prepare a buffer at the new size, then * compositor, you'd wait for the client to prepare a buffer at the new
* commit any movement that was prepared. * size, then commit any movement that was prepared.
*/ */
struct tinywl_toplevel *toplevel = server->grabbed_toplevel; struct tinywl_toplevel *toplevel = server->grabbed_toplevel;
double border_x = server->cursor->x - server->grab_x; double border_x = server->cursor->x - server->grab_x;
@ -909,10 +909,8 @@ int main(int argc, char *argv[]) {
server.scene_layout = wlr_scene_attach_output_layout(server.scene, server.output_layout); server.scene_layout = wlr_scene_attach_output_layout(server.scene, server.output_layout);
/* Set up xdg-shell version 3. The xdg-shell is a Wayland protocol which is /* Set up xdg-shell version 3. The xdg-shell is a Wayland protocol which is
* used for application windows. For more detail on shells, refer to my * used for application windows. For more detail on shells, refer to
* article: * https://drewdevault.com/2018/07/29/Wayland-shells.html.
*
* https://drewdevault.com/2018/07/29/Wayland-shells.html
*/ */
wl_list_init(&server.toplevels); wl_list_init(&server.toplevels);
server.xdg_shell = wlr_xdg_shell_create(server.wl_display, 3); server.xdg_shell = wlr_xdg_shell_create(server.wl_display, 3);
@ -938,10 +936,8 @@ int main(int argc, char *argv[]) {
* when the pointer moves. However, we can attach input devices to it, and * when the pointer moves. However, we can attach input devices to it, and
* it will generate aggregate events for all of them. In these events, we * it will generate aggregate events for all of them. In these events, we
* can choose how we want to process them, forwarding them to clients and * can choose how we want to process them, forwarding them to clients and
* moving the cursor around. More detail on this process is described in my * moving the cursor around. More detail on this process is described in
* input handling blog post: * https://drewdevault.com/2018/07/17/Input-handling-in-wlroots.html.
*
* https://drewdevault.com/2018/07/17/Input-handling-in-wlroots.html
* *
* And more comments are sprinkled throughout the notify functions above. * And more comments are sprinkled throughout the notify functions above.
*/ */

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