scene/wlr_scene:fix judgment of invisible node

yiqiang 2 years ago committed by Alexander Orzechowski
parent 525506559a
commit 6a11256cd0

@ -1272,10 +1272,9 @@ static bool scene_node_invisible(struct wlr_scene_node *node) {
if (node->type == WLR_SCENE_NODE_TREE) { if (node->type == WLR_SCENE_NODE_TREE) {
return true; return true;
} else if (node->type == WLR_SCENE_NODE_RECT) { } else if (node->type == WLR_SCENE_NODE_RECT) {
float *clear = (float[4]){ 0.f, 0.f, 0.f, 0.f };
struct wlr_scene_rect *rect = scene_rect_from_node(node); struct wlr_scene_rect *rect = scene_rect_from_node(node);
return memcmp(rect->color, clear, sizeof(float) * 4) == 0; return rect->color[3] == 0.f;
} else if (node->type == WLR_SCENE_NODE_BUFFER) { } else if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node); struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);

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