render/gles2: Destroy textures first

Since imported textures will be based off of gles2_buffer we have
to destroy textures first or else they will have an invalid reference
to the buffers they are imported from.
master
Alexander Orzechowski 1 year ago
parent 484e248446
commit 665055a1a0

@ -397,16 +397,16 @@ static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
wlr_egl_make_current(renderer->egl);
struct wlr_gles2_buffer *buffer, *buffer_tmp;
wl_list_for_each_safe(buffer, buffer_tmp, &renderer->buffers, link) {
destroy_buffer(buffer);
}
struct wlr_gles2_texture *tex, *tex_tmp;
wl_list_for_each_safe(tex, tex_tmp, &renderer->textures, link) {
gles2_texture_destroy(tex);
}
struct wlr_gles2_buffer *buffer, *buffer_tmp;
wl_list_for_each_safe(buffer, buffer_tmp, &renderer->buffers, link) {
destroy_buffer(buffer);
}
push_gles2_debug(renderer);
glDeleteProgram(renderer->shaders.quad.program);
glDeleteProgram(renderer->shaders.tex_rgba.program);

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