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@ -169,6 +169,19 @@ static void render_wl_shell_surface(struct wlr_wl_shell_surface *surface,
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}
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}
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static void render_xwayland_children(struct wlr_xwayland_surface *surface,
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struct roots_desktop *desktop, struct wlr_output *wlr_output,
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struct timespec *when) {
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struct wlr_xwayland_surface *child;
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wl_list_for_each(child, &surface->children, parent_link) {
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if (child->surface != NULL && child->added) {
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render_surface(child->surface, desktop, wlr_output, when,
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child->x, child->y, 0);
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}
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render_xwayland_children(child, desktop, wlr_output, when);
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}
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}
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static void render_view(struct roots_view *view, struct roots_desktop *desktop,
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struct wlr_output *wlr_output, struct timespec *when) {
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switch (view->type) {
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@ -200,7 +213,7 @@ static bool has_standalone_surface(struct roots_view *view) {
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case ROOTS_WL_SHELL_VIEW:
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return wl_list_empty(&view->wl_shell_surface->popups);
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case ROOTS_XWAYLAND_VIEW:
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return true;
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return wl_list_empty(&view->xwayland_surface->children);
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}
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return true;
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}
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@ -218,27 +231,36 @@ static void output_frame_notify(struct wl_listener *listener, void *data) {
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wlr_renderer_begin(server->renderer, wlr_output);
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if (output->fullscreen_view != NULL) {
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struct roots_view *view = output->fullscreen_view;
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// Make sure the view is centered on screen
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const struct wlr_box *output_box =
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wlr_output_layout_get_box(desktop->layout, wlr_output);
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struct wlr_box view_box;
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view_get_box(output->fullscreen_view, &view_box);
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view_get_box(view, &view_box);
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double view_x = (double)(output_box->width - view_box.width) / 2 +
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output_box->x;
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double view_y = (double)(output_box->height - view_box.height) / 2 +
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output_box->y;
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view_move(output->fullscreen_view, view_x, view_y);
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view_move(view, view_x, view_y);
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if (has_standalone_surface(output->fullscreen_view)) {
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wlr_output_set_fullscreen_surface(wlr_output,
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output->fullscreen_view->wlr_surface);
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if (has_standalone_surface(view)) {
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wlr_output_set_fullscreen_surface(wlr_output, view->wlr_surface);
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} else {
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wlr_output_set_fullscreen_surface(wlr_output, NULL);
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glClearColor(0, 0, 0, 0);
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glClear(GL_COLOR_BUFFER_BIT);
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render_view(output->fullscreen_view, desktop, wlr_output, &now);
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render_view(view, desktop, wlr_output, &now);
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// During normal rendering the xwayland window tree isn't traversed
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// because all windows are rendered. Here we only want to render
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// the fullscreen window's children so we have to traverse the tree.
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if (view->type == ROOTS_XWAYLAND_VIEW) {
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render_xwayland_children(view->xwayland_surface, desktop,
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wlr_output, &now);
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}
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}
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wlr_renderer_end(server->renderer);
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wlr_output_swap_buffers(wlr_output);
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