render/vulkan: use initializer in vulkan_change_layout_queue()

Simon Ser 2 years ago
parent 74e8fd8a9a
commit 62e60ba889

@ -62,18 +62,19 @@ void vulkan_change_layout_queue(VkCommandBuffer cb, VkImage img,
VkImageLayout ol, VkPipelineStageFlags srcs, VkAccessFlags srca, VkImageLayout ol, VkPipelineStageFlags srcs, VkAccessFlags srca,
VkImageLayout nl, VkPipelineStageFlags dsts, VkAccessFlags dsta, VkImageLayout nl, VkPipelineStageFlags dsts, VkAccessFlags dsta,
uint32_t src_family, uint32_t dst_family) { uint32_t src_family, uint32_t dst_family) {
VkImageMemoryBarrier barrier = {0}; VkImageMemoryBarrier barrier = {
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
barrier.oldLayout = ol; .oldLayout = ol,
barrier.newLayout = nl; .newLayout = nl,
barrier.image = img; .image = img,
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; .subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
barrier.subresourceRange.layerCount = 1; .subresourceRange.layerCount = 1,
barrier.subresourceRange.levelCount = 1; .subresourceRange.levelCount = 1,
barrier.srcAccessMask = srca; .srcAccessMask = srca,
barrier.dstAccessMask = dsta; .dstAccessMask = dsta,
barrier.srcQueueFamilyIndex = src_family; .srcQueueFamilyIndex = src_family,
barrier.dstQueueFamilyIndex = dst_family; .dstQueueFamilyIndex = dst_family,
};
vkCmdPipelineBarrier(cb, srcs, dsts, 0, 0, NULL, 0, NULL, 1, &barrier); vkCmdPipelineBarrier(cb, srcs, dsts, 0, 0, NULL, 0, NULL, 1, &barrier);
} }

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