wlr_scene: Add setter for buffer of a wlr_scene_buffer

Alexander Orzechowski 3 years ago
parent 039a31df9a
commit 61dab42c70

@ -275,6 +275,14 @@ void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[sta
struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_node *parent, struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_node *parent,
struct wlr_buffer *buffer); struct wlr_buffer *buffer);
/**
* Sets the buffer's backing buffer.
*
* If the buffer is NULL, the buffer node will not be displayed.
*/
void wlr_scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer,
struct wlr_buffer *buffer);
/** /**
* Set the source rectangle describing the region of the buffer which will be * Set the source rectangle describing the region of the buffer which will be
* sampled to render this node. This allows cropping the buffer. * sampled to render this node. This allows cropping the buffer.

@ -367,6 +367,27 @@ struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_node *parent,
return scene_buffer; return scene_buffer;
} }
void wlr_scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer,
struct wlr_buffer *buffer) {
if (buffer == scene_buffer->buffer) {
return;
}
scene_node_damage_whole(&scene_buffer->node);
wlr_texture_destroy(scene_buffer->texture);
scene_buffer->texture = NULL;
wlr_buffer_unlock(scene_buffer->buffer);
if (buffer) {
scene_buffer->buffer = wlr_buffer_lock(buffer);
} else {
scene_buffer->buffer = NULL;
}
scene_node_damage_whole(&scene_buffer->node);
}
void wlr_scene_buffer_set_source_box(struct wlr_scene_buffer *scene_buffer, void wlr_scene_buffer_set_source_box(struct wlr_scene_buffer *scene_buffer,
const struct wlr_fbox *box) { const struct wlr_fbox *box) {
struct wlr_fbox *cur = &scene_buffer->src_box; struct wlr_fbox *cur = &scene_buffer->src_box;

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