@ -1586,6 +1586,10 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
&render_data.trans_width, &render_data.trans_height);
if (state->committed & WLR_OUTPUT_STATE_TRANSFORM) {
if (render_data.transform != state->transform) {
wlr_damage_ring_add_whole(&scene_output->damage_ring);
}
render_data.transform = state->transform;