render: add docs for wlr_renderer

Simon Ser 2 years ago committed by Simon Zeni
parent bf623ec782
commit 5451cbd183

@ -20,6 +20,9 @@ struct wlr_buffer;
struct wlr_box; struct wlr_box;
struct wlr_fbox; struct wlr_fbox;
/**
* A renderer for basic 2D operations.
*/
struct wlr_renderer { struct wlr_renderer {
const struct wlr_renderer_impl *impl; const struct wlr_renderer_impl *impl;
@ -31,12 +34,35 @@ struct wlr_renderer {
} events; } events;
}; };
/**
* Automatically create a new renderer.
*
* Selects an appropriate renderer type to use depending on the backend,
* platform, environment, etc.
*/
struct wlr_renderer *wlr_renderer_autocreate(struct wlr_backend *backend); struct wlr_renderer *wlr_renderer_autocreate(struct wlr_backend *backend);
/**
* Start a render pass with the provided viewport.
*
* This should be called after wlr_output_attach_render(). Compositors must call
* wlr_renderer_end() when they are done.
*/
void wlr_renderer_begin(struct wlr_renderer *r, uint32_t width, uint32_t height); void wlr_renderer_begin(struct wlr_renderer *r, uint32_t width, uint32_t height);
/**
* Start a render pass on the provided struct wlr_buffer.
*
* Compositors must call wlr_renderer_end() when they are done.
*/
bool wlr_renderer_begin_with_buffer(struct wlr_renderer *r, bool wlr_renderer_begin_with_buffer(struct wlr_renderer *r,
struct wlr_buffer *buffer); struct wlr_buffer *buffer);
/**
* End a render pass.
*/
void wlr_renderer_end(struct wlr_renderer *r); void wlr_renderer_end(struct wlr_renderer *r);
/**
* Clear the viewport with the provided color.
*/
void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]); void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]);
/** /**
* Defines a scissor box. Only pixels that lie within the scissor box can be * Defines a scissor box. Only pixels that lie within the scissor box can be

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