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@ -16,13 +16,13 @@
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static const GLchar vert_src[] =
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static const GLchar vert_src[] =
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"#version 310 es\n"
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"#version 310 es\n"
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"precision mediump float;\n"
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"precision mediump float;\n"
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"layout(location = 0) uniform mat2 transform;\n"
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"layout(location = 0) uniform mat4 transform;\n"
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"layout(location = 0) in vec2 pos;\n"
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"layout(location = 0) in vec2 pos;\n"
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"layout(location = 1) in float angle;\n"
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"layout(location = 1) in float angle;\n"
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"out float v_angle;\n"
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"out float v_angle;\n"
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"void main() {\n"
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"void main() {\n"
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" v_angle = angle;\n"
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" v_angle = angle;\n"
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" gl_Position = vec4(transform * pos, 0.0, 1.0);\n"
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" gl_Position = transform * vec4(pos, 0.0, 1.0);\n"
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"}\n";
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"}\n";
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static const GLchar frag_src[] =
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static const GLchar frag_src[] =
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@ -38,41 +38,6 @@ static const GLchar frag_src[] =
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" 1.0);\n"
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" 1.0);\n"
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"}\n";
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"}\n";
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static const GLfloat transforms[][4] = {
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[WL_OUTPUT_TRANSFORM_NORMAL] = {
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1.0f, 0.0f,
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0.0f, 1.0f,
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},
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[WL_OUTPUT_TRANSFORM_90] = {
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0.0f, -1.0f,
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1.0f, 0.0f,
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},
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[WL_OUTPUT_TRANSFORM_180] = {
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-1.0f, 0.0f,
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0.0f, -1.0f,
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},
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[WL_OUTPUT_TRANSFORM_270] = {
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0.0f, 1.0f,
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-1.0f, 0.0f,
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},
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[WL_OUTPUT_TRANSFORM_FLIPPED] = {
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-1.0f, 0.0f,
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0.0f, 1.0f,
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},
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[WL_OUTPUT_TRANSFORM_FLIPPED_90] = {
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0.0f, 1.0f,
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1.0f, 0.0f,
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},
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[WL_OUTPUT_TRANSFORM_FLIPPED_180] = {
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1.0f, 0.0f,
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0.0f, -1.0f,
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},
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[WL_OUTPUT_TRANSFORM_FLIPPED_270] = {
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0.0f, -1.0f,
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-1.0f, 0.0f,
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},
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};
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struct state {
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struct state {
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float angle;
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float angle;
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struct timespec last_frame;
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struct timespec last_frame;
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@ -172,8 +137,8 @@ static void output_frame(struct wl_listener *listener, void *data) {
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struct output_state *ostate = wl_container_of(listener, ostate, frame);
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struct output_state *ostate = wl_container_of(listener, ostate, frame);
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struct state *s = ostate->state;
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struct state *s = ostate->state;
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float width = ostate->output->width;
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int32_t width = ostate->output->width;
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float height = ostate->output->height;
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int32_t height = ostate->output->height;
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glViewport(0, 0, width, height);
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glViewport(0, 0, width, height);
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// All of the odd numbered transformations involve a 90 or 270 degree rotation
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// All of the odd numbered transformations involve a 90 or 270 degree rotation
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@ -183,14 +148,13 @@ static void output_frame(struct wl_listener *listener, void *data) {
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height = tmp;
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height = tmp;
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}
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}
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// Single pixel in gl coordinates
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int32_t mid_w = width / 2;
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float px_w = 2.0f / width;
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int32_t mid_h = height / 2;
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float px_h = 2.0f / height;
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GLfloat vert_data[] = {
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GLfloat vert_data[] = {
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-250 * px_w, -250 * px_h, s->angle,
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mid_w - 200, mid_h - 200, s->angle,
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0 * px_w, +250 * px_h, s->angle + 2.0944f, // 120 deg
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mid_w, mid_h + 200, s->angle + M_PI * 2.0f / 3.0f, // 120 deg
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+250 * px_w, -250 * px_h, s->angle + 4.18879f, // 240 deg
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mid_w + 200, mid_h - 200, s->angle + M_PI * 4.0f / 3.0f, // 240 deg
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};
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};
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glUseProgram(s->gl.prog);
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glUseProgram(s->gl.prog);
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@ -199,7 +163,7 @@ static void output_frame(struct wl_listener *listener, void *data) {
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glBindBuffer(GL_ARRAY_BUFFER, s->gl.vbo);
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glBindBuffer(GL_ARRAY_BUFFER, s->gl.vbo);
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glBufferData(GL_ARRAY_BUFFER, sizeof(vert_data), vert_data, GL_STATIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, sizeof(vert_data), vert_data, GL_STATIC_DRAW);
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glUniformMatrix2fv(0, 1, GL_FALSE, transforms[ostate->output->transform]);
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glUniformMatrix4fv(0, 1, GL_TRUE, ostate->output->transform_matrix);
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glClearColor(0.0, 0.0, 0.0, 1.0);
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glClearColor(0.0, 0.0, 0.0, 1.0);
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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