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@ -214,23 +214,25 @@ struct wlr_client_buffer *wlr_client_buffer_import(
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struct wlr_texture *texture = NULL;
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bool resource_released = false;
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struct wl_shm_buffer *shm_buf = wl_shm_buffer_get(resource);
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if (shm_buf != NULL) {
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enum wl_shm_format wl_shm_format = wl_shm_buffer_get_format(shm_buf);
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uint32_t drm_format = convert_wl_shm_format_to_drm(wl_shm_format);
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int32_t stride = wl_shm_buffer_get_stride(shm_buf);
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int32_t width = wl_shm_buffer_get_width(shm_buf);
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int32_t height = wl_shm_buffer_get_height(shm_buf);
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if (wl_shm_buffer_get(resource) != NULL) {
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struct wlr_shm_client_buffer *shm_client_buffer =
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shm_client_buffer_create(resource);
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if (shm_client_buffer == NULL) {
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wlr_log(WLR_ERROR, "Failed to create shm client buffer");
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return NULL;
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}
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wl_shm_buffer_begin_access(shm_buf);
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void *data = wl_shm_buffer_get_data(shm_buf);
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texture = wlr_texture_from_pixels(renderer, drm_format, stride,
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width, height, data);
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wl_shm_buffer_end_access(shm_buf);
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// Ensure the buffer will be released before being destroyed
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wlr_buffer_lock(&shm_client_buffer->base);
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wlr_buffer_drop(&shm_client_buffer->base);
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// We have uploaded the data, we don't need to access the wl_buffer
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// anymore
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wl_buffer_send_release(resource);
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texture = wlr_texture_from_buffer(renderer, &shm_client_buffer->base);
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// The renderer should've locked the buffer by now if necessary
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wlr_buffer_unlock(&shm_client_buffer->base);
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// The renderer is responsible for releasing the buffer when
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// appropriate
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resource_released = true;
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} else if (wlr_renderer_resource_is_wl_drm_buffer(renderer, resource)) {
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texture = wlr_texture_from_wl_drm(renderer, resource);
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