buffer: use wlr_texture_from_buffer for wl_shm_buffer

master
Simon Ser 4 years ago committed by Simon Zeni
parent 7c26345826
commit 534615cd55

@ -214,23 +214,25 @@ struct wlr_client_buffer *wlr_client_buffer_import(
struct wlr_texture *texture = NULL; struct wlr_texture *texture = NULL;
bool resource_released = false; bool resource_released = false;
struct wl_shm_buffer *shm_buf = wl_shm_buffer_get(resource); if (wl_shm_buffer_get(resource) != NULL) {
if (shm_buf != NULL) { struct wlr_shm_client_buffer *shm_client_buffer =
enum wl_shm_format wl_shm_format = wl_shm_buffer_get_format(shm_buf); shm_client_buffer_create(resource);
uint32_t drm_format = convert_wl_shm_format_to_drm(wl_shm_format); if (shm_client_buffer == NULL) {
int32_t stride = wl_shm_buffer_get_stride(shm_buf); wlr_log(WLR_ERROR, "Failed to create shm client buffer");
int32_t width = wl_shm_buffer_get_width(shm_buf); return NULL;
int32_t height = wl_shm_buffer_get_height(shm_buf); }
wl_shm_buffer_begin_access(shm_buf); // Ensure the buffer will be released before being destroyed
void *data = wl_shm_buffer_get_data(shm_buf); wlr_buffer_lock(&shm_client_buffer->base);
texture = wlr_texture_from_pixels(renderer, drm_format, stride, wlr_buffer_drop(&shm_client_buffer->base);
width, height, data);
wl_shm_buffer_end_access(shm_buf); texture = wlr_texture_from_buffer(renderer, &shm_client_buffer->base);
// We have uploaded the data, we don't need to access the wl_buffer // The renderer should've locked the buffer by now if necessary
// anymore wlr_buffer_unlock(&shm_client_buffer->base);
wl_buffer_send_release(resource);
// The renderer is responsible for releasing the buffer when
// appropriate
resource_released = true; resource_released = true;
} else if (wlr_renderer_resource_is_wl_drm_buffer(renderer, resource)) { } else if (wlr_renderer_resource_is_wl_drm_buffer(renderer, resource)) {
texture = wlr_texture_from_wl_drm(renderer, resource); texture = wlr_texture_from_wl_drm(renderer, resource);

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