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@ -177,9 +177,6 @@ void wlr_drm_resources_free(struct wlr_drm_backend *drm) {
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if (plane->wlr_tex) {
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wlr_texture_destroy(plane->wlr_tex);
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}
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if (plane->wlr_rend) {
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wlr_renderer_destroy(plane->wlr_rend);
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}
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}
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free(drm->crtcs);
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@ -525,12 +522,7 @@ static bool wlr_drm_connector_set_cursor(struct wlr_output *output,
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// TODO the image needs to be rotated depending on the output rotation
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plane->wlr_rend = wlr_gles2_renderer_create(&drm->backend);
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if (!plane->wlr_rend) {
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return false;
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}
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plane->wlr_tex = wlr_render_texture_create(plane->wlr_rend);
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plane->wlr_tex = wlr_render_texture_create(plane->surf.renderer->wlr_rend);
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if (!plane->wlr_tex) {
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return false;
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}
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@ -595,7 +587,7 @@ static bool wlr_drm_connector_set_cursor(struct wlr_output *output,
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float matrix[16];
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wlr_texture_get_matrix(plane->wlr_tex, &matrix, &plane->matrix, 0, 0);
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wlr_render_with_matrix(plane->wlr_rend, plane->wlr_tex, &matrix);
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wlr_render_with_matrix(plane->surf.renderer->wlr_rend, plane->wlr_tex, &matrix);
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glFinish();
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, bo_stride);
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