wlr_box: properly calculate closest point for non-positive area boxes

If box->width/height is <= 0, the box doesn't contain any points, and so
there is no closest point. wlr_box_closest_point should return NAN in this
case.

In addition, we need to handle empty boxes in a few other
output-layout-related places, because outputs can have size 0x0 when
they are created or destroyed.
master
Ilia Bozhinov 5 years ago committed by Simon Ser
parent 2bdd1d0896
commit 480a31ea4e

@ -8,6 +8,13 @@
void wlr_box_closest_point(const struct wlr_box *box, double x, double y,
double *dest_x, double *dest_y) {
// if box is empty, then it contains no points, so no closest point either
if (box->width <= 0 || box->height <= 0) {
*dest_x = NAN;
*dest_y = NAN;
return;
}
// find the closest x point
if (x < box->x) {
*dest_x = box->x;

@ -278,6 +278,10 @@ void wlr_cursor_warp_closest(struct wlr_cursor *cur,
struct wlr_box *mapping = get_mapping(cur, dev);
if (mapping) {
wlr_box_closest_point(mapping, lx, ly, &lx, &ly);
if (isnan(lx) || isnan(ly)) {
lx = 0;
ly = 0;
}
} else {
wlr_output_layout_closest_point(cur->state->layout, NULL, lx, ly,
&lx, &ly);

@ -328,7 +328,7 @@ void wlr_output_layout_closest_point(struct wlr_output_layout *layout,
return;
}
double min_x = DBL_MAX, min_y = DBL_MAX, min_distance = DBL_MAX;
double min_x = 0, min_y = 0, min_distance = DBL_MAX;
struct wlr_output_layout_output *l_output;
wl_list_for_each(l_output, &layout->outputs, link) {
if (reference != NULL && reference != l_output->output) {
@ -347,7 +347,7 @@ void wlr_output_layout_closest_point(struct wlr_output_layout *layout,
output_distance = DBL_MAX;
}
if (output_distance <= min_distance) {
if (output_distance < min_distance) {
min_x = output_x;
min_y = output_y;
min_distance = output_distance;

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