render/egl: add wlr_egl_get_{context,display}

This allows compositors to integrate with the wlroots GLES2
renderer, if they need to perform custom GL rendering.
Simon Ser 3 years ago committed by Simon Zeni
parent 4b77eadf06
commit 452a8ec940

@ -70,6 +70,22 @@ struct wlr_egl {
struct wlr_egl *wlr_egl_create_with_context(EGLDisplay display,
EGLContext context);
/**
* Get the EGL display used by the struct wlr_egl.
*
* This is typically used by compositors which need to perform custom OpenGL
* operations.
*/
EGLDisplay wlr_egl_get_display(struct wlr_egl *egl);
/**
* Get the EGL context used by the struct wlr_egl.
*
* This is typically used by compositors which need to perform custom OpenGL
* operations.
*/
EGLContext wlr_egl_get_context(struct wlr_egl *egl);
/**
* Make the EGL context current.
*

@ -583,6 +583,14 @@ void wlr_egl_destroy(struct wlr_egl *egl) {
free(egl);
}
EGLDisplay wlr_egl_get_display(struct wlr_egl *egl) {
return egl->display;
}
EGLContext wlr_egl_get_context(struct wlr_egl *egl) {
return egl->context;
}
bool wlr_egl_destroy_image(struct wlr_egl *egl, EGLImage image) {
if (!egl->exts.KHR_image_base) {
return false;

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