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@ -1218,6 +1218,7 @@ static void scene_output_update_geometry(struct wlr_scene_output *scene_output)
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int width, height;
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int width, height;
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wlr_output_transformed_resolution(scene_output->output, &width, &height);
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wlr_output_transformed_resolution(scene_output->output, &width, &height);
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wlr_damage_ring_set_bounds(&scene_output->damage_ring, width, height);
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wlr_damage_ring_set_bounds(&scene_output->damage_ring, width, height);
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wlr_damage_ring_add_whole(&scene_output->damage_ring);
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wlr_output_schedule_frame(scene_output->output);
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wlr_output_schedule_frame(scene_output->output);
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scene_node_output_update(&scene_output->scene->tree.node,
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scene_node_output_update(&scene_output->scene->tree.node,
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