render: drop legacy rendering API

master
Simon Ser 1 year ago
parent b2aac3390d
commit 41494244df

@ -25,13 +25,6 @@ struct wlr_renderer_impl {
bool (*begin)(struct wlr_renderer *renderer, uint32_t width, bool (*begin)(struct wlr_renderer *renderer, uint32_t width,
uint32_t height); uint32_t height);
void (*end)(struct wlr_renderer *renderer); void (*end)(struct wlr_renderer *renderer);
void (*clear)(struct wlr_renderer *renderer, const float color[static 4]);
void (*scissor)(struct wlr_renderer *renderer, struct wlr_box *box);
bool (*render_subtexture_with_matrix)(struct wlr_renderer *renderer,
struct wlr_texture *texture, const struct wlr_fbox *box,
const float matrix[static 9], float alpha);
void (*render_quad_with_matrix)(struct wlr_renderer *renderer,
const float color[static 4], const float matrix[static 9]);
const uint32_t *(*get_shm_texture_formats)( const uint32_t *(*get_shm_texture_formats)(
struct wlr_renderer *renderer, size_t *len); struct wlr_renderer *renderer, size_t *len);
const struct wlr_drm_format_set *(*get_dmabuf_texture_formats)( const struct wlr_drm_format_set *(*get_dmabuf_texture_formats)(

@ -72,43 +72,7 @@ bool wlr_renderer_begin_with_buffer(struct wlr_renderer *r,
* End a render pass. * End a render pass.
*/ */
void wlr_renderer_end(struct wlr_renderer *r); void wlr_renderer_end(struct wlr_renderer *r);
/**
* Clear the viewport with the provided color.
*/
void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]);
/**
* Defines a scissor box. Only pixels that lie within the scissor box can be
* modified by drawing functions. Providing a NULL `box` disables the scissor
* box.
*/
void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box);
/**
* Renders the requested texture.
*/
bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
const float projection[static 9], int x, int y, float alpha);
/**
* Renders the requested texture using the provided matrix.
*/
bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
struct wlr_texture *texture, const float matrix[static 9], float alpha);
/**
* Renders the requested texture using the provided matrix, after cropping it
* to the provided rectangle.
*/
bool wlr_render_subtexture_with_matrix(struct wlr_renderer *r,
struct wlr_texture *texture, const struct wlr_fbox *box,
const float matrix[static 9], float alpha);
/**
* Renders a solid rectangle in the specified color.
*/
void wlr_render_rect(struct wlr_renderer *r, const struct wlr_box *box,
const float color[static 4], const float projection[static 9]);
/**
* Renders a solid quadrangle in the specified color with the specified matrix.
*/
void wlr_render_quad_with_matrix(struct wlr_renderer *r,
const float color[static 4], const float matrix[static 9]);
/** /**
* Get the shared-memory formats supporting import usage. Buffers allocated * Get the shared-memory formats supporting import usage. Buffers allocated
* with a format from this list may be imported via wlr_texture_from_pixels(). * with a format from this list may be imported via wlr_texture_from_pixels().

@ -33,13 +33,7 @@
void wlr_renderer_init(struct wlr_renderer *renderer, void wlr_renderer_init(struct wlr_renderer *renderer,
const struct wlr_renderer_impl *impl) { const struct wlr_renderer_impl *impl) {
if (!impl->begin_buffer_pass) { assert(impl->begin_buffer_pass);
assert(impl->begin);
assert(impl->clear);
assert(impl->scissor);
assert(impl->render_subtexture_with_matrix);
assert(impl->render_quad_with_matrix);
}
assert(impl->get_shm_texture_formats); assert(impl->get_shm_texture_formats);
assert(impl->get_render_buffer_caps); assert(impl->get_render_buffer_caps);
@ -114,72 +108,6 @@ void wlr_renderer_end(struct wlr_renderer *r) {
} }
} }
void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]) {
assert(r->rendering);
r->impl->clear(r, color);
}
void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box) {
assert(r->rendering);
r->impl->scissor(r, box);
}
bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
const float projection[static 9], int x, int y, float alpha) {
struct wlr_box box = {
.x = x,
.y = y,
.width = texture->width,
.height = texture->height,
};
float matrix[9];
wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
projection);
return wlr_render_texture_with_matrix(r, texture, matrix, alpha);
}
bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
struct wlr_texture *texture, const float matrix[static 9],
float alpha) {
struct wlr_fbox box = {
.x = 0,
.y = 0,
.width = texture->width,
.height = texture->height,
};
return wlr_render_subtexture_with_matrix(r, texture, &box, matrix, alpha);
}
bool wlr_render_subtexture_with_matrix(struct wlr_renderer *r,
struct wlr_texture *texture, const struct wlr_fbox *box,
const float matrix[static 9], float alpha) {
assert(r->rendering);
assert(texture->renderer == r);
return r->impl->render_subtexture_with_matrix(r, texture,
box, matrix, alpha);
}
void wlr_render_rect(struct wlr_renderer *r, const struct wlr_box *box,
const float color[static 4], const float projection[static 9]) {
if (box->width == 0 || box->height == 0) {
return;
}
assert(box->width > 0 && box->height > 0);
float matrix[9];
wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
projection);
wlr_render_quad_with_matrix(r, color, matrix);
}
void wlr_render_quad_with_matrix(struct wlr_renderer *r,
const float color[static 4], const float matrix[static 9]) {
assert(r->rendering);
r->impl->render_quad_with_matrix(r, color, matrix);
}
const uint32_t *wlr_renderer_get_shm_texture_formats(struct wlr_renderer *r, const uint32_t *wlr_renderer_get_shm_texture_formats(struct wlr_renderer *r,
size_t *len) { size_t *len) {
return r->impl->get_shm_texture_formats(r, len); return r->impl->get_shm_texture_formats(r, len);

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