render/vulkan: add support for RGB565 texture format

Since this does not have a matching _SRGB-type vulkan format, add a
new shader variant/pipeline to perform the sRGB->linear texture
conversion.
Manuel Stoeckl 2 years ago committed by Simon Ser
parent 060df4c6c0
commit 3ed69b4946

@ -78,6 +78,7 @@ int vulkan_find_mem_type(struct wlr_vk_device *device,
struct wlr_vk_format {
uint32_t drm_format;
VkFormat vk_format;
bool is_srgb;
};
// Returns all known format mappings.
@ -110,6 +111,13 @@ struct wlr_vk_format_modifier_props *vulkan_format_props_find_modifier(
struct wlr_vk_format_props *props, uint64_t mod, bool render);
void vulkan_format_props_finish(struct wlr_vk_format_props *props);
// Constants used to pick the color transform for the texture drawing
// fragment shader. Must match those in shaders/texture.frag
enum wlr_vk_texture_transform {
WLR_VK_TEXTURE_TRANSFORM_IDENTITY = 0,
WLR_VK_TEXTURE_TRANSFORM_SRGB = 1,
};
// For each format we want to render, we need a separate renderpass
// and therefore also separate pipelines.
struct wlr_vk_render_format_setup {
@ -117,7 +125,8 @@ struct wlr_vk_render_format_setup {
VkFormat render_format; // used in renderpass
VkRenderPass render_pass;
VkPipeline tex_pipe;
VkPipeline tex_identity_pipe;
VkPipeline tex_srgb_pipe;
VkPipeline quad_pipe;
};

@ -10,19 +10,29 @@ static const struct wlr_vk_format formats[] = {
{
.drm_format = DRM_FORMAT_ARGB8888,
.vk_format = VK_FORMAT_B8G8R8A8_SRGB,
.is_srgb = true,
},
{
.drm_format = DRM_FORMAT_XRGB8888,
.vk_format = VK_FORMAT_B8G8R8A8_SRGB,
.is_srgb = true,
},
{
.drm_format = DRM_FORMAT_XBGR8888,
.vk_format = VK_FORMAT_R8G8B8A8_SRGB,
.is_srgb = true,
},
{
.drm_format = DRM_FORMAT_ABGR8888,
.vk_format = VK_FORMAT_R8G8B8A8_SRGB,
.is_srgb = true,
},
#if WLR_LITTLE_ENDIAN
{
.drm_format = DRM_FORMAT_RGB565,
.vk_format = VK_FORMAT_R5G6B5_UNORM_PACK16,
},
#endif
};
const struct wlr_vk_format *vulkan_get_format_list(size_t *len) {
@ -139,7 +149,9 @@ static bool query_modifier_support(struct wlr_vk_device *dev,
const char *render_status, *texture_status;
// check that specific modifier for render usage
if ((m.drmFormatModifierTilingFeatures & render_features) == render_features) {
// also, only allow rendering to formats with SRGB encoding
if ((m.drmFormatModifierTilingFeatures & render_features) == render_features &&
props->format.is_srgb) {
fmti.usage = render_usage;
modi.drmFormatModifier = m.drmFormatModifier;

@ -164,7 +164,8 @@ static void destroy_render_format_setup(struct wlr_vk_renderer *renderer,
VkDevice dev = renderer->dev->dev;
vkDestroyRenderPass(dev, setup->render_pass, NULL);
vkDestroyPipeline(dev, setup->tex_pipe, NULL);
vkDestroyPipeline(dev, setup->tex_identity_pipe, NULL);
vkDestroyPipeline(dev, setup->tex_srgb_pipe, NULL);
vkDestroyPipeline(dev, setup->quad_pipe, NULL);
}
@ -970,7 +971,13 @@ static bool vulkan_render_subtexture_with_matrix(struct wlr_renderer *wlr_render
wl_list_insert(&renderer->foreign_textures, &texture->foreign_link);
}
VkPipeline pipe = renderer->current_render_buffer->render_setup->tex_pipe;
VkPipeline pipe;
// SRGB formats already have the transfer function applied
if (texture->format->is_srgb) {
pipe = renderer->current_render_buffer->render_setup->tex_identity_pipe;
} else {
pipe = renderer->current_render_buffer->render_setup->tex_srgb_pipe;
}
if (pipe != renderer->bound_pipe) {
vkCmdBindPipeline(cb, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
renderer->bound_pipe = pipe;
@ -1501,10 +1508,26 @@ static bool init_tex_layouts(struct wlr_vk_renderer *renderer,
// Initializes the pipeline for rendering textures and using the given
// VkRenderPass and VkPipelineLayout.
static bool init_tex_pipeline(struct wlr_vk_renderer *renderer,
VkRenderPass rp, VkPipelineLayout pipe_layout, VkPipeline *pipe) {
VkRenderPass rp, VkPipelineLayout pipe_layout,
enum wlr_vk_texture_transform transform, VkPipeline *pipe) {
VkResult res;
VkDevice dev = renderer->dev->dev;
uint32_t color_transform_type = transform;
VkSpecializationMapEntry spec_entry = {
.constantID = 0,
.offset = 0,
.size = sizeof(uint32_t),
};
VkSpecializationInfo specialization = {
.mapEntryCount = 1,
.pMapEntries = &spec_entry,
.dataSize = sizeof(uint32_t),
.pData = &color_transform_type,
};
// shaders
VkPipelineShaderStageCreateInfo tex_stages[2] = {
{
@ -1518,6 +1541,7 @@ static bool init_tex_pipeline(struct wlr_vk_renderer *renderer,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = renderer->tex_frag_module,
.pName = "main",
.pSpecializationInfo = &specialization,
},
};
@ -1657,7 +1681,7 @@ static bool init_static_render_data(struct wlr_vk_renderer *renderer) {
return false;
}
// tex frag
// tex frags
sinfo = (VkShaderModuleCreateInfo){
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.codeSize = sizeof(texture_frag_data),
@ -1774,7 +1798,12 @@ static struct wlr_vk_render_format_setup *find_or_create_render_setup(
}
if (!init_tex_pipeline(renderer, setup->render_pass, renderer->pipe_layout,
&setup->tex_pipe)) {
WLR_VK_TEXTURE_TRANSFORM_IDENTITY, &setup->tex_identity_pipe)) {
goto error;
}
if (!init_tex_pipeline(renderer, setup->render_pass, renderer->pipe_layout,
WLR_VK_TEXTURE_TRANSFORM_SRGB, &setup->tex_srgb_pipe)) {
goto error;
}

@ -9,8 +9,28 @@ layout(push_constant) uniform UBO {
layout(offset = 80) float alpha;
} data;
layout (constant_id = 0) const int TEXTURE_TRANSFORM = 0;
#define TEXTURE_TRANSFORM_IDENTITY 0
#define TEXTURE_TRANSFORM_SRGB 1
float srgb_to_linear(float x) {
return max(x / 12.92, pow((x + 0.055) / 1.055, 2.4));
}
void main() {
out_color = textureLod(tex, uv, 0);
vec4 val = textureLod(tex, uv, 0);
if (TEXTURE_TRANSFORM == TEXTURE_TRANSFORM_SRGB) {
out_color = vec4(
srgb_to_linear(val.r),
srgb_to_linear(val.g),
srgb_to_linear(val.b),
val.a
);
} else { // TEXTURE_TRANSFORM_IDENTITY
out_color = val;
}
out_color *= data.alpha;
}

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