@ -173,38 +173,28 @@ static void surface_update_damage(pixman_region32_t *buffer_damage,
struct wlr_surface_state * current , struct wlr_surface_state * pending ) {
struct wlr_surface_state * current , struct wlr_surface_state * pending ) {
pixman_region32_clear ( buffer_damage ) ;
pixman_region32_clear ( buffer_damage ) ;
pixman_region32_t surface_damage ;
pixman_region32_init ( & surface_damage ) ;
if ( pending - > width ! = current - > width | |
if ( pending - > width ! = current - > width | |
pending - > height ! = current - > height | |
pending - > height ! = current - > height ) {
pending - > dx ! = 0 | | pending - > dy ! = 0 ) {
// Damage the whole buffer on resize
// Damage the whole surface on resize or move
pixman_region32_union_rect ( buffer_damage , buffer_damage , 0 , 0 ,
int prev_x = - pending - > dx ;
pending - > buffer_width , pending - > buffer_height ) ;
int prev_y = - pending - > dy ;
if ( ( current - > transform & WL_OUTPUT_TRANSFORM_90 ) ! = 0 ) {
int tmp = prev_x ;
prev_x = prev_y ;
prev_y = tmp ;
}
pixman_region32_union_rect ( & surface_damage , & surface_damage , prev_x ,
prev_y , current - > width , current - > height ) ;
pixman_region32_union_rect ( & surface_damage , & surface_damage , 0 , 0 ,
pending - > width , pending - > height ) ;
} else {
} else {
// Copy over surface damage + buffer damage
// Copy over surface damage + buffer damage
pixman_region32_t surface_damage ;
pixman_region32_init ( & surface_damage ) ;
pixman_region32_union ( buffer_damage , buffer_damage ,
pixman_region32_union ( buffer_damage , buffer_damage ,
& pending - > buffer_damage ) ;
& pending - > buffer_damage ) ;
pixman_region32_copy ( & surface_damage , & pending - > surface_damage ) ;
pixman_region32_copy ( & surface_damage , & pending - > surface_damage ) ;
}
wlr_region_transform ( & surface_damage , & surface_damage ,
wlr_region_transform ( & surface_damage , & surface_damage ,
wlr_output_transform_invert ( pending - > transform ) ,
wlr_output_transform_invert ( pending - > transform ) ,
pending - > width , pending - > height ) ;
pending - > width , pending - > height ) ;
wlr_region_scale ( & surface_damage , & surface_damage , pending - > scale ) ;
wlr_region_scale ( & surface_damage , & surface_damage , pending - > scale ) ;
pixman_region32_union ( buffer_damage , buffer_damage , & surface_damage ) ;
pixman_region32_fini ( & surface_damage ) ;
pixman_region32_union ( buffer_damage , buffer_damage , & surface_damage ) ;
pixman_region32_fini ( & surface_damage ) ;
}
}
}
static void surface_state_copy ( struct wlr_surface_state * state ,
static void surface_state_copy ( struct wlr_surface_state * state ,
@ -1030,3 +1020,34 @@ void wlr_surface_get_extends(struct wlr_surface *surface, struct wlr_box *box) {
box - > width = acc . max_x - acc . min_x ;
box - > width = acc . max_x - acc . min_x ;
box - > height = acc . max_y - acc . min_y ;
box - > height = acc . max_y - acc . min_y ;
}
}
void wlr_surface_get_effective_damage ( struct wlr_surface * surface ,
pixman_region32_t * damage ) {
pixman_region32_clear ( damage ) ;
// Transform and copy the buffer damage in terms of surface coordinates.
wlr_region_transform ( damage , & surface - > buffer_damage ,
surface - > current . transform , surface - > current . buffer_width ,
surface - > current . buffer_height ) ;
// On resize, damage the previous bounds of the surface. The current bounds
// have already been damaged in surface_update_damage.
if ( surface - > previous . width > surface - > current . width | |
surface - > previous . height > surface - > current . height ) {
pixman_region32_union_rect ( damage , damage , 0 , 0 ,
surface - > previous . width , surface - > previous . height ) ;
}
// On move, damage where the surface was with its old dimensions.
if ( surface - > current . dx ! = 0 | | surface - > current . dy ! = 0 ) {
int prev_x = - surface - > current . dx ;
int prev_y = - surface - > current . dy ;
if ( ( surface - > previous . transform & WL_OUTPUT_TRANSFORM_90 ) ! = 0 ) {
int temp = prev_x ;
prev_x = prev_y ;
prev_y = temp ;
}
pixman_region32_union_rect ( damage , damage , prev_x , prev_y ,
surface - > previous . width , surface - > previous . height ) ;
}
}