wlr_scene: Make scene_buffer_from_node public

Alexander Orzechowski 3 years ago
parent 73a656e8ac
commit 39c059b70e

@ -271,6 +271,8 @@ struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent
struct wlr_scene_surface *wlr_scene_surface_from_node(struct wlr_scene_node *node);
struct wlr_scene_buffer *wlr_scene_buffer_from_node(struct wlr_scene_node *node);
/**
* Add a node displaying a solid-colored rectangle to the scene-graph.
*/

@ -29,7 +29,7 @@ static struct wlr_scene_rect *scene_rect_from_node(
return (struct wlr_scene_rect *)node;
}
static struct wlr_scene_buffer *scene_buffer_from_node(
struct wlr_scene_buffer *wlr_scene_buffer_from_node(
struct wlr_scene_node *node) {
assert(node->type == WLR_SCENE_NODE_BUFFER);
return (struct wlr_scene_buffer *)node;
@ -106,7 +106,7 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
wl_list_remove(&scene_surface->surface_destroy.link);
break;
case WLR_SCENE_NODE_BUFFER:;
struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node);
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
uint64_t active = scene_buffer->active_outputs;
if (active) {
@ -260,7 +260,7 @@ static void _scene_node_update_outputs(
scene_surface_update_outputs(scene_surface, lx, ly, scene);
} else if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *scene_buffer =
scene_buffer_from_node(node);
wlr_scene_buffer_from_node(node);
scene_buffer_update_outputs(scene_buffer, lx, ly, scene);
}
@ -597,7 +597,7 @@ static void scene_node_get_size(struct wlr_scene_node *node,
*height = scene_rect->height;
break;
case WLR_SCENE_NODE_BUFFER:;
struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node);
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
if (scene_buffer->dst_width > 0 && scene_buffer->dst_height > 0) {
*width = scene_buffer->dst_width;
*height = scene_buffer->dst_height;
@ -844,7 +844,7 @@ struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
intersects = lx >= 0 && lx < width && ly >= 0 && ly < height;
break;
case WLR_SCENE_NODE_BUFFER:;
struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node);
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
if (scene_buffer->point_accepts_input) {
intersects = scene_buffer->point_accepts_input(scene_buffer, lx, ly);
@ -1002,7 +1002,7 @@ static void render_node_iterator(struct wlr_scene_node *node,
output->transform_matrix);
break;
case WLR_SCENE_NODE_BUFFER:;
struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node);
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
if (!scene_buffer->buffer) {
return;
}
@ -1143,7 +1143,7 @@ static void scene_node_remove_output(struct wlr_scene_node *node,
wlr_surface_send_leave(scene_surface->surface, output->output);
} else if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *scene_buffer =
scene_buffer_from_node(node);
wlr_scene_buffer_from_node(node);
uint64_t mask = 1ull << output->index;
if (scene_buffer->active_outputs & mask) {
scene_buffer->active_outputs &= ~mask;
@ -1252,7 +1252,7 @@ static bool scene_output_scanout(struct wlr_scene_output *scene_output) {
buffer = &scene_surface->surface->buffer->base;
break;
case WLR_SCENE_NODE_BUFFER:;
struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node);
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
if (scene_buffer->buffer == NULL ||
!wlr_fbox_empty(&scene_buffer->src_box) ||
scene_buffer->transform != output->transform) {
@ -1284,7 +1284,7 @@ static bool scene_output_scanout(struct wlr_scene_output *scene_output) {
if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *scene_buffer =
scene_buffer_from_node(node);
wlr_scene_buffer_from_node(node);
wlr_signal_emit_safe(&scene_buffer->events.output_present, scene_output);
}
@ -1379,7 +1379,7 @@ static void scene_node_send_frame_done(struct wlr_scene_node *node,
if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *scene_buffer =
scene_buffer_from_node(node);
wlr_scene_buffer_from_node(node);
if (scene_buffer->primary_output == scene_output) {
wlr_scene_buffer_send_frame_done(scene_buffer, now);

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