wlr_scene: Send presentation event before direct scanout output commit

We were doing it too late before and surfaces were never getting
the presentation event.
Alexander Orzechowski 2 years ago
parent dae2deb3c9
commit 39be67df46

@ -1541,6 +1541,8 @@ static bool scene_buffer_try_direct_scanout(struct wlr_scene_buffer *buffer,
return false; return false;
} }
wl_signal_emit_mutable(&buffer->events.output_present, scene_output);
state.committed |= WLR_OUTPUT_STATE_DAMAGE; state.committed |= WLR_OUTPUT_STATE_DAMAGE;
get_frame_damage(scene_output, &state.damage); get_frame_damage(scene_output, &state.damage);
bool ok = wlr_output_commit_state(scene_output->output, &state); bool ok = wlr_output_commit_state(scene_output->output, &state);
@ -1621,11 +1623,6 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
} }
if (scanout) { if (scanout) {
struct wlr_scene_node *node = list_data[0];
assert(node->type == WLR_SCENE_NODE_BUFFER);
struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
wl_signal_emit_mutable(&buffer->events.output_present, scene_output);
return true; return true;
} }

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