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@ -290,6 +290,7 @@ struct render_data {
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enum wl_output_transform transform;
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float scale;
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struct wlr_box logical;
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int trans_width, trans_height;
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struct wlr_scene_output *output;
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@ -299,14 +300,12 @@ struct render_data {
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static void transform_output_damage(pixman_region32_t *damage, const struct render_data *data) {
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enum wl_output_transform transform = wlr_output_transform_invert(data->transform);
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wlr_region_transform(damage, damage, transform,
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data->logical.width, data->logical.height);
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wlr_region_transform(damage, damage, transform, data->trans_width, data->trans_height);
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}
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static void transform_output_box(struct wlr_box *box, const struct render_data *data) {
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enum wl_output_transform transform = wlr_output_transform_invert(data->transform);
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wlr_box_transform(box, box, transform,
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data->logical.width, data->logical.height);
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wlr_box_transform(box, box, transform, data->trans_width, data->trans_height);
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}
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static void scene_damage_outputs(struct wlr_scene *scene, pixman_region32_t *damage) {
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@ -1586,7 +1585,7 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
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};
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output_pending_resolution(output, state,
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&render_data.logical.width, &render_data.logical.height);
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&render_data.trans_width, &render_data.trans_height);
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if (state->committed & WLR_OUTPUT_STATE_TRANSFORM) {
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render_data.transform = state->transform;
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@ -1597,13 +1596,13 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
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}
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if (render_data.transform & WL_OUTPUT_TRANSFORM_90) {
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int tmp = render_data.logical.width;
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render_data.logical.width = render_data.logical.height;
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render_data.logical.height = tmp;
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int tmp = render_data.trans_width;
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render_data.trans_width = render_data.trans_height;
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render_data.trans_height = tmp;
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}
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render_data.logical.width /= render_data.scale;
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render_data.logical.height /= render_data.scale;
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render_data.logical.width = render_data.trans_width / render_data.scale;
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render_data.logical.height = render_data.trans_height / render_data.scale;
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struct render_list_constructor_data list_con = {
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.box = render_data.logical,
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