wlr_scene: Fix transforms with non 1 scale

wlr_region_transform / wlr_box_transform want unscaled coordinates here
master
Alexander Orzechowski 1 year ago committed by Simon Ser
parent 7ce9459715
commit 3896b6b107

@ -290,6 +290,7 @@ struct render_data {
enum wl_output_transform transform; enum wl_output_transform transform;
float scale; float scale;
struct wlr_box logical; struct wlr_box logical;
int trans_width, trans_height;
struct wlr_scene_output *output; struct wlr_scene_output *output;
@ -299,14 +300,12 @@ struct render_data {
static void transform_output_damage(pixman_region32_t *damage, const struct render_data *data) { static void transform_output_damage(pixman_region32_t *damage, const struct render_data *data) {
enum wl_output_transform transform = wlr_output_transform_invert(data->transform); enum wl_output_transform transform = wlr_output_transform_invert(data->transform);
wlr_region_transform(damage, damage, transform, wlr_region_transform(damage, damage, transform, data->trans_width, data->trans_height);
data->logical.width, data->logical.height);
} }
static void transform_output_box(struct wlr_box *box, const struct render_data *data) { static void transform_output_box(struct wlr_box *box, const struct render_data *data) {
enum wl_output_transform transform = wlr_output_transform_invert(data->transform); enum wl_output_transform transform = wlr_output_transform_invert(data->transform);
wlr_box_transform(box, box, transform, wlr_box_transform(box, box, transform, data->trans_width, data->trans_height);
data->logical.width, data->logical.height);
} }
static void scene_damage_outputs(struct wlr_scene *scene, pixman_region32_t *damage) { static void scene_damage_outputs(struct wlr_scene *scene, pixman_region32_t *damage) {
@ -1586,7 +1585,7 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
}; };
output_pending_resolution(output, state, output_pending_resolution(output, state,
&render_data.logical.width, &render_data.logical.height); &render_data.trans_width, &render_data.trans_height);
if (state->committed & WLR_OUTPUT_STATE_TRANSFORM) { if (state->committed & WLR_OUTPUT_STATE_TRANSFORM) {
render_data.transform = state->transform; render_data.transform = state->transform;
@ -1597,13 +1596,13 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
} }
if (render_data.transform & WL_OUTPUT_TRANSFORM_90) { if (render_data.transform & WL_OUTPUT_TRANSFORM_90) {
int tmp = render_data.logical.width; int tmp = render_data.trans_width;
render_data.logical.width = render_data.logical.height; render_data.trans_width = render_data.trans_height;
render_data.logical.height = tmp; render_data.trans_height = tmp;
} }
render_data.logical.width /= render_data.scale; render_data.logical.width = render_data.trans_width / render_data.scale;
render_data.logical.height /= render_data.scale; render_data.logical.height = render_data.trans_height / render_data.scale;
struct render_list_constructor_data list_con = { struct render_list_constructor_data list_con = {
.box = render_data.logical, .box = render_data.logical,

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