Pass backend to render

master
Scott Anderson 7 years ago
parent bdeffad7e5
commit 37b8a096a9

@ -246,9 +246,8 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_backend *backend) {
return NULL; return NULL;
} }
wlr_renderer_init(&renderer->wlr_renderer, &wlr_renderer_impl); wlr_renderer_init(&renderer->wlr_renderer, &wlr_renderer_impl);
if (backend) {
struct wlr_egl *egl = wlr_backend_get_egl(backend); renderer->egl = wlr_backend_get_egl(backend);
renderer->egl = egl;
}
return &renderer->wlr_renderer; return &renderer->wlr_renderer;
} }

@ -153,8 +153,7 @@ static bool set_cursor(struct wlr_output *output, const uint8_t *buf,
output->cursor.height = height; output->cursor.height = height;
if (!output->cursor.renderer) { if (!output->cursor.renderer) {
/* NULL egl is okay given that we are only using pixel buffers */ output->cursor.renderer = wlr_gles2_renderer_create(output->backend);
output->cursor.renderer = wlr_gles2_renderer_create(NULL);
if (!output->cursor.renderer) { if (!output->cursor.renderer) {
return false; return false;
} }

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