compositor: add wlr_surface_state_has_buffer()

master
Simon Ser 12 months ago
parent 43734f7c62
commit 34d5af4172

@ -283,6 +283,19 @@ void wlr_surface_unmap(struct wlr_surface *surface);
*/
bool wlr_surface_has_buffer(struct wlr_surface *surface);
/**
* Check whether this surface state has an attached buffer.
*
* A surface has an attached buffer when the client commits with a non-null
* buffer. A surface will not have a buffer if the client never committed one,
* or committed a null buffer.
*
* Note that wlr_surface_state.buffer may be NULL even if this function returns
* true: the buffer field is reset after commit, to allow the buffer to be
* released to the client. Additionally, the buffer import or upload may fail.
*/
bool wlr_surface_state_has_buffer(const struct wlr_surface_state *state);
/**
* Get the texture of the buffer currently attached to this surface. Returns
* NULL if no buffer is currently attached or if something went wrong with

@ -720,7 +720,11 @@ struct wlr_texture *wlr_surface_get_texture(struct wlr_surface *surface) {
}
bool wlr_surface_has_buffer(struct wlr_surface *surface) {
return surface->current.buffer_width > 0 && surface->current.buffer_height > 0;
return wlr_surface_state_has_buffer(&surface->current);
}
bool wlr_surface_state_has_buffer(const struct wlr_surface_state *state) {
return state->buffer_width > 0 && state->buffer_height > 0;
}
void wlr_surface_map(struct wlr_surface *surface) {

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