wlr_scene: Cleanup header includes

We don't need to pull wlr_compositor.
Alexander Orzechowski 2 years ago
parent 9a425841b0
commit 323f0b94db

@ -20,19 +20,25 @@
*/ */
#include <pixman.h> #include <pixman.h>
#include <time.h>
#include <wayland-server-core.h> #include <wayland-server-core.h>
#include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_damage_ring.h> #include <wlr/types/wlr_damage_ring.h>
#include <wlr/types/wlr_linux_dmabuf_v1.h>
#include <wlr/util/addon.h>
#include <wlr/util/box.h>
struct wlr_output; struct wlr_output;
struct wlr_output_layout; struct wlr_output_layout;
struct wlr_xdg_surface; struct wlr_xdg_surface;
struct wlr_layer_surface_v1; struct wlr_layer_surface_v1;
struct wlr_drag_icon; struct wlr_drag_icon;
struct wlr_surface;
struct wlr_scene_node; struct wlr_scene_node;
struct wlr_scene_buffer; struct wlr_scene_buffer;
struct wlr_presentation;
typedef bool (*wlr_scene_buffer_point_accepts_input_func_t)( typedef bool (*wlr_scene_buffer_point_accepts_input_func_t)(
struct wlr_scene_buffer *buffer, int sx, int sy); struct wlr_scene_buffer *buffer, int sx, int sy);
@ -271,6 +277,7 @@ struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
* Create a new scene-graph. * Create a new scene-graph.
*/ */
struct wlr_scene *wlr_scene_create(void); struct wlr_scene *wlr_scene_create(void);
/** /**
* Handle presentation feedback for all surfaces in the scene, assuming that * Handle presentation feedback for all surfaces in the scene, assuming that
* scene outputs and the scene rendering functions are used. * scene outputs and the scene rendering functions are used.

@ -1,4 +1,5 @@
#include <stdlib.h> #include <stdlib.h>
#include "wlr/types/wlr_compositor.h"
#include <wlr/types/wlr_scene.h> #include <wlr/types/wlr_scene.h>
#include <wlr/types/wlr_data_device.h> #include <wlr/types/wlr_data_device.h>

@ -1,5 +1,6 @@
#include <assert.h> #include <assert.h>
#include <stdlib.h> #include <stdlib.h>
#include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_scene.h> #include <wlr/types/wlr_scene.h>
#include <wlr/types/wlr_subcompositor.h> #include <wlr/types/wlr_subcompositor.h>
#include <wlr/util/addon.h> #include <wlr/util/addon.h>

@ -1,5 +1,6 @@
#include <assert.h> #include <assert.h>
#include <stdlib.h> #include <stdlib.h>
#include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_scene.h> #include <wlr/types/wlr_scene.h>
#include <wlr/types/wlr_fractional_scale_v1.h> #include <wlr/types/wlr_fractional_scale_v1.h>
#include <wlr/types/wlr_presentation_time.h> #include <wlr/types/wlr_presentation_time.h>

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