Fix software cursors

master
Drew DeVault 7 years ago
parent de6f32c84e
commit 2facf1df65

@ -245,10 +245,12 @@ static struct wlr_renderer_impl wlr_renderer_impl = {
struct wlr_renderer *wlr_gles2_renderer_init(struct wlr_backend *backend) {
init_globals();
struct wlr_egl *egl = wlr_backend_get_egl(backend);
struct wlr_gles2_renderer *renderer =
calloc(1, sizeof(struct wlr_gles2_renderer));
wlr_renderer_init(&renderer->wlr_renderer, &wlr_renderer_impl);
renderer->egl = egl;
if (backend) {
struct wlr_egl *egl = wlr_backend_get_egl(backend);
renderer->egl = egl;
}
return &renderer->wlr_renderer;
}

@ -8,7 +8,7 @@ void wlr_renderer_init(struct wlr_renderer *renderer,
}
void wlr_renderer_destroy(struct wlr_renderer *r) {
if (r->impl->destroy) {
if (r && r->impl->destroy) {
r->impl->destroy(r);
}
}

@ -9,7 +9,7 @@ void wlr_texture_init(struct wlr_texture *texture,
}
void wlr_texture_destroy(struct wlr_texture *texture) {
if (texture->impl->destroy) {
if (texture && texture->impl->destroy) {
texture->impl->destroy(texture);
}
}

@ -130,7 +130,6 @@ bool wlr_output_set_cursor(struct wlr_output *output,
return true;
}
/*
wlr_log(L_INFO, "Falling back to software cursor");
output->cursor.is_sw = true;
@ -138,18 +137,22 @@ bool wlr_output_set_cursor(struct wlr_output *output,
output->cursor.height = height;
if (!output->cursor.renderer) {
output->cursor.renderer = wlr_gles2_renderer_init();
/* NULL egl is okay given that we are only using pixel buffers */
output->cursor.renderer = wlr_gles2_renderer_init(NULL);
if (!output->cursor.renderer) {
return false;
}
}
if (!output->cursor.texture) {
output->cursor.texture = wlr_render_texture_init(output->cursor.renderer);
if (!output->cursor.texture) {
return false;
}
}
wlr_texture_upload_pixels(output->cursor.texture, WL_SHM_FORMAT_ARGB8888,
stride, width, height, buf);
*/
return false;
return wlr_texture_upload_pixels(output->cursor.texture,
WL_SHM_FORMAT_ARGB8888, stride, width, height, buf);
}
bool wlr_output_move_cursor(struct wlr_output *output, int x, int y) {
@ -172,6 +175,9 @@ void wlr_output_destroy(struct wlr_output *output) {
return;
}
wlr_texture_destroy(output->cursor.texture);
wlr_renderer_destroy(output->cursor.renderer);
output->impl->destroy(output);
for (size_t i = 0; output->modes && i < output->modes->length; ++i) {
struct wlr_output_mode *mode = output->modes->items[i];

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