@ -667,21 +667,21 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
 
			
		
	
		
		
			
				
					
						assert ( buffer  | |  ! damage ) ; 
	assert ( buffer  | |  ! damage ) ; 
 
			
		
	
		
		
			
				
					
					
 
			
		
	
		
		
			
				
					
						bool  update  =  false ; 
	bool  update  =  false ; 
 
			
		
	
		
		
			
				
					
					
 
			
		
	
		
		
			
				
					
						wlr_texture_destroy ( scene_buffer - > texture ) ; 
 
			
		
	
		
		
			
				
					
						scene_buffer - > texture  =  NULL ; 
 
			
		
	
		
		
			
				
					
					
 
			
		
	
		
		
			
				
					
						if  ( buffer )  { 
	if  ( buffer )  { 
 
			
		
	
		
		
			
				
					
							// if this node used to not be mapped or its previous displayed
 
		// if this node used to not be mapped or its previous displayed
 
 
			
		
	
		
		
			
				
					
							// buffer region will be different from what the new buffer would
 
		// buffer region will be different from what the new buffer would
 
 
			
		
	
		
		
			
				
					
							// produce we need to update the node.
 
		// produce we need to update the node.
 
 
			
		
	
		
		
			
				
					
							update  =  scene_buffer - > dst_width  = =  0  & &  scene_buffer - > dst_height  = =  0  & & 
		update  =  ( ! scene_buffer - > buffer  & &  ! scene_buffer - > texture )  | | 
 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
								( scene_buffer - > dst_width  = =  0  & &  scene_buffer - > dst_height  = =  0  & & 
 
			
		
	
		
		
			
				
					
									( scene_buffer - > buffer_width  ! =  buffer - > width  | | 
				( scene_buffer - > buffer_width  ! =  buffer - > width  | | 
 
			
		
	
		
		
			
				
					
									scene_buffer - > buffer_height  ! =  buffer - > height ) ; 
					 scene_buffer - > buffer_height  ! =  buffer - > height ) ) ; 
 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
						}  else  { 
	}  else  { 
 
			
		
	
		
		
			
				
					
							update  =  true ; 
		update  =  true ; 
 
			
		
	
		
		
			
				
					
						} 
	} 
 
			
		
	
		
		
			
				
					
					
 
			
		
	
		
		
			
				
					
						wlr_texture_destroy ( scene_buffer - > texture ) ; 
 
			
		
	
		
		
			
				
					
						scene_buffer - > texture  =  NULL ; 
 
			
		
	
		
		
			
				
					
					
 
			
		
	
		
		
			
				
					
						scene_buffer_set_buffer ( scene_buffer ,  buffer ) ; 
	scene_buffer_set_buffer ( scene_buffer ,  buffer ) ; 
 
			
		
	
		
		
			
				
					
					
 
			
		
	
		
		
			
				
					
						if  ( update )  { 
	if  ( update )  {