backend/libinput: send touch frame events

master
Simon Ser 3 years ago
parent 84906a832f
commit 2d36d7fb67

@ -271,7 +271,7 @@ void handle_libinput_event(struct wlr_libinput_backend *backend,
handle_touch_cancel(event, libinput_dev);
break;
case LIBINPUT_EVENT_TOUCH_FRAME:
// no-op (at least for now)
handle_touch_frame(event, libinput_dev);
break;
case LIBINPUT_EVENT_TABLET_TOOL_AXIS:
handle_tablet_tool_axis(event, libinput_dev);

@ -95,3 +95,14 @@ void handle_touch_cancel(struct libinput_event *event,
wlr_event.touch_id = libinput_event_touch_get_seat_slot(tevent);
wlr_signal_emit_safe(&wlr_dev->touch->events.cancel, &wlr_event);
}
void handle_touch_frame(struct libinput_event *event,
struct libinput_device *libinput_dev) {
struct wlr_input_device *wlr_dev =
get_appropriate_device(WLR_INPUT_DEVICE_TOUCH, libinput_dev);
if (!wlr_dev) {
wlr_log(WLR_DEBUG, "Got a touch event for a device with no touch?");
return;
}
wlr_signal_emit_safe(&wlr_dev->touch->events.frame, NULL);
}

@ -82,6 +82,8 @@ void handle_touch_motion(struct libinput_event *event,
struct libinput_device *device);
void handle_touch_cancel(struct libinput_event *event,
struct libinput_device *device);
void handle_touch_frame(struct libinput_event *event,
struct libinput_device *device);
struct wlr_tablet *create_libinput_tablet(
struct libinput_device *device);

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