scene: constify region APIs

Simon Ser 2 years ago committed by Simon Zeni
parent c5d79bfb26
commit 2b22a10478

@ -338,14 +338,14 @@ void wlr_scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer,
* the whole buffer node will be damaged. * the whole buffer node will be damaged.
*/ */
void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buffer, void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buffer,
struct wlr_buffer *buffer, pixman_region32_t *region); struct wlr_buffer *buffer, const pixman_region32_t *region);
/** /**
* Sets the buffer's opaque region. This is an optimization hint used to * Sets the buffer's opaque region. This is an optimization hint used to
* determine if buffers which reside under this one need to be rendered or not. * determine if buffers which reside under this one need to be rendered or not.
*/ */
void wlr_scene_buffer_set_opaque_region(struct wlr_scene_buffer *scene_buffer, void wlr_scene_buffer_set_opaque_region(struct wlr_scene_buffer *scene_buffer,
pixman_region32_t *region); const pixman_region32_t *region);
/** /**
* Set the source rectangle describing the region of the buffer which will be * Set the source rectangle describing the region of the buffer which will be

@ -560,7 +560,7 @@ struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent,
} }
void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buffer, void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buffer,
struct wlr_buffer *buffer, pixman_region32_t *damage) { struct wlr_buffer *buffer, const pixman_region32_t *damage) {
// specifying a region for a NULL buffer doesn't make sense. We need to know // specifying a region for a NULL buffer doesn't make sense. We need to know
// about the buffer to scale the buffer local coordinates down to scene // about the buffer to scale the buffer local coordinates down to scene
// coordinates. // coordinates.
@ -682,7 +682,7 @@ void wlr_scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer,
} }
void wlr_scene_buffer_set_opaque_region(struct wlr_scene_buffer *scene_buffer, void wlr_scene_buffer_set_opaque_region(struct wlr_scene_buffer *scene_buffer,
pixman_region32_t *region) { const pixman_region32_t *region) {
if (pixman_region32_equal(&scene_buffer->opaque_region, region)) { if (pixman_region32_equal(&scene_buffer->opaque_region, region)) {
return; return;
} }

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